Tri Quality System: Difference between revisions
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|'''[[The Symbel|Symbel]]''' | |'''[[The Symbel|Symbel]]''' | ||
| | |Increases FEP bonus | ||
| | |Increases Hunger Mod | ||
|Increases max Wear (<math>W = 10 * \sqrt{\frac{Vit}{10}}</math>) | |Increases max Wear (<math>W = 10 * \sqrt{\frac{Vit}{10}}</math>) | ||
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Revision as of 01:43, 27 October 2015
- STUB: Stub article(s) in need of expansion.
To disable a particular Tag-message, after checking/fixing the related issue.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.
Items in Hafen now have 3 distinct quality meters: Essence, Substance and Vitality.
Depending on the type of item, be it a Food or a Curiosity, the effect that each quality has is different.
Essence | Substance | Vitality | Average () | |
---|---|---|---|---|
Curiosities | Increases LP () | |||
Food | Lowers Satiation amount (not chance) | Lowers Hunger | Increases FEP's | |
Armor | Increases Deflection (X of X/Y) () | Increases Absorption (Y of X/Y) () | Increases max Wear () | Increases stat modifiers |
Weapons | ? | Increases damage | Increases weight | |
Symbel | Increases FEP bonus | Increases Hunger Mod | Increases max Wear () |