Tri Quality System: Difference between revisions

From Ring of Brodgar
Jump to navigation Jump to search
No edit summary
No edit summary
Line 40: Line 40:
|-
|-
|'''[[The Symbel|Symbel]]'''
|'''[[The Symbel|Symbel]]'''
|
|Increases FEP bonus
|
|Increases Hunger Mod
|Increases max Wear (<math>W = 10 * \sqrt{\frac{Vit}{10}}</math>)
|Increases max Wear (<math>W = 10 * \sqrt{\frac{Vit}{10}}</math>)
|
|
|-
|-

Revision as of 01:43, 27 October 2015

Wiki-content.png

Page Notices:

  • STUB: Stub article(s) in need of expansion.
To disable a particular Tag-message, after checking/fixing the related issue.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.

Items in Hafen now have 3 distinct quality meters: Essence, Substance and Vitality.

Depending on the type of item, be it a Food or a Curiosity, the effect that each quality has is different.


Essence.png Essence Substance.png Substance Vitality.png Vitality Average ()
Curiosities Increases LP ()
Food Lowers Satiation amount (not chance) Lowers Hunger Increases FEP's
Armor Increases Deflection (X of X/Y) () Increases Absorption (Y of X/Y) () Increases max Wear () Increases stat modifiers
Weapons ? Increases damage Increases weight
Symbel Increases FEP bonus Increases Hunger Mod Increases max Wear ()