Tri Quality System

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As of world 10, all items have a singular quality, which effects various formulas depending on the typeof object. for example, Curiosity quality directly effects its LP.




Outdated as from Pre World 10: Items in Hafen now have 3 distinct quality meters: Essence, Substance and Vitality.

Depending on the type of item, be it a Food or a Curiosity, the effect that each quality has is different. The Weapons row at the moment only contains information about melee weapons: bows appear to have different effects.


Essence.png Essence Substance.png Substance Vitality.png Vitality Average ()
Curiosities Increases LP:
Food Lowers Satiation amount (not chance): Lowers Hunger: Increases FEP's:
Armor Increases Deflection (X of X/Y): Increases Absorption (Y of X/Y): Increases max Wear: Increases stat modifiers
Weapons Increases effective agility: , confirm? Increases damage: Increases weight of MC attacks:
Ranged Weapons Affects range. Increases damage, alongside Perception: Affects max aim and aim speed, alongside MM.
Symbel Increases FEP Bonus: Increases Hunger Reduction: Increases max Wear:
Note: Final values are rounded to nearest value instead of being truncated.