Page Notices:
- STUB: Stub article(s) in need of expansion.
To disable a particular Tag-message, after checking/fixing the related issue.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.
As of world 10, all items have a singular quality, which effects various formulas depending on the typeof object. for example, Curiosity quality directly effects its LP.
Outdated as from Pre World 10:
Items in Hafen now have 3 distinct quality meters: Essence, Substance and Vitality.
Depending on the type of item, be it a Food or a Curiosity, the effect that each quality has is different. The Weapons row at the moment only contains information about melee weapons: bows appear to have different effects.
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Essence
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Substance
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Vitality
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ExpandAverage ( )
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Curiosities
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Increases LP:
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Food
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Lowers Satiation amount (not chance):
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Lowers Hunger:
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Increases FEP's:
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Armor
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Increases Deflection (X of X/Y):
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Increases Absorption (Y of X/Y):
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Increases max Wear:
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Increases stat modifiers
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Weapons
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Increases effective agility: , confirm?
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Increases damage:
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Increases weight of MC attacks:
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Ranged Weapons
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Affects range.
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Increases damage, alongside Perception:
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Affects max aim and aim speed, alongside MM.
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Symbel
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Increases FEP Bonus:
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Increases Hunger Reduction:
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Increases max Wear:
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Note: Final values are rounded to nearest value instead of being truncated.
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