Legacy:Combat Actions
Attacks
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is , where is the amount of offense you have (the red attack bar), is the weight of your attack, and is the weight of your opponent's maneuver.
After attacking, you will return to using the move you were using before attacking.
"Knock his teeth out!"
Hotkey: K
Required Equipment: None
Conditions: Costs 6 Initiative
Weight: Unarmed Combat
Damage: 2x Strength
Base Speed: 7.50 seconds
Required Skill: Brawling
Chop
Hotkey: C
Required Equipment: Axe.
Conditions: Costs 4 Initiative
Weight: Melee Combat
Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)
Base Speed: 19.00 seconds
Required Skill: Militia Training
Cleave
Hotkey: L
Required Equipment: Axe
Conditions: 8 points of initiative and three levels of combat advantage
Weight: 1.5 * Melee Combat
Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10)
Base Speed: 26.00 seconds
Required Skill: Militia Training
Punch
Hotkey: P
Required Equipment: None.
Conditions: None
Weight: Unarmed Combat
Damage: 0.75 * 50 * sqrt(Strength / 10)
Base Speed: 7.50 seconds
Required Skill: Unarmed Combat
Sting
Hotkey: S
Required Equipment: Sword.
Conditions: Costs 2 Initiative
Required Equipment: Sword.
Weight: Melee Combat
Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)
Base Speed: 12.50 seconds
Required Skill: Swordsmanship
Strangle
Hotkey: G
Required Equipment: Empty hands.
Conditions: Battle intensity less than four.
Weight: 0.8 * Unarmed Combat
Damage: 1.5 * Strength
Base Speed: 14.50 seconds
Required Skill: Brawling
Valorous Strike
Hotkey: V
Required Equipment: Sword or Axe.
Conditions: 6 points of Initiative.
Weight: 1.75 * Melee Combat
Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)
Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not
Base Speed: 25.00 seconds
Required Skill: Swordsmanship
Maneuvers
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.
Most maneuvers use a variable Delta for their effects and weight. This variable is based on the difference between your Unarmed Combat skill and your opponent's Unarmed Combat skill. delta = sqrt(Your UA/Their UA)
The weight of a maneuver is how much defensive weight you have when attacked while using that maneuver.
Bloodlust
Hotkey: B
Weight: 0.5 * Unarmed Combat
Effect: +10% attack * Delta
Required Skill: Warrior Spirit
Combat Meditation
Hotkey: M
Weight: Unarmed Combat
Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.
Required Skill: Fire and Ice
Death or Glory
Hotkey: G
Weight: Unarmed Combat
Effect: -10% defense, +Delta Initiative.
Required Skill: Valor
Dodge
Hotkey: D
Weight: Unarmed Combat
Effect: None.
Required Skill: Unarmed Combat
Oak Stance
Hotkey: O
Weight: Unarmed Combat
Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.
Required Skill: Tales by the Hearth
Shield
Hotkey: S
Required Equipment: Shield.
Weight: 1.25 * Melee Combat
Effect: None
Required Skill: Militia Training
Moves
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.
Call down the Thunder
Hotkey: T
Cooldown: 5 seconds
Effect: +1 Initiative
Notes: Can be done at a great distance
Base Speed: 10.00 seconds
Required skill: Leadership
Charge!
Hotkey: H
Cooldown: 2 seconds
Effect: +3% attack, -8% defense, +1 Initiative
Base Speed: 5.50 seconds
Required skill: Brawling
Dash!
Hotkey: A
Cooldown: 5 seconds
Effect: +6% defense, +1 Initiative
Base Speed: 12.00 seconds
Required skill: Valor
Feign Flight
Hotkey: F
Cooldown: 5 seconds
Conditions: Defense less than 10%
Effect: +2 Initiative
Base Speed:
Required skill: Tricks and Ruses
Flex
Hotkey: X
Cooldown: 1.5 seconds
Conditions: 6 Initiative
Effect: +20% Attack
Base Speed: 4.50 seconds
Required skill: Warrior Spirit
Float Like a Butterfly
Hotkey: B
Cooldown: 6 seconds
Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative
Base Speed: 11.00 seconds
Required skill: Warrior Spirit
Jump!
Hotkey: J
Cooldown: 1.5 seconds
Effect: +12% Attack
Base Speed: 4.50 seconds
Required skill: Unarmed Combat
Push the Advantage
Hotkey: U
Cooldown: 4 seconds
Conditions: 3 or more levels of Combat Advantage
Effect: +1 Initiative, -5% Stamina
Base Speed: 10.00 seconds
Required skill: Soldier Training
Seize the Day!
Hotkey: Z
Cooldown: 2 seconds
Conditions: 5 or higher Battle Intensity, 75% or higher attack
Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack
Base Speed: 3.00 seconds
Required skill: Valor
Slide!
Hotkey: D
Cooldown: 3 seconds
Effect: -15% attack, +15% defense
Base Speed: 8.00 seconds
Required skill: Unarmed Combat
Throw Sand
Hotkey: R
Cooldown: 6 seconds
Conditions: 1 point of Initative
Effect: -40% attack, Enemy loses 2 points of Initiative
Base Speed: 17.00 seconds
Required skill: Tricks and Ruses
Special Moves
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.
Battle Cry
Hotkey: Y
Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7
Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50%
Required skill: Tales by the Hearth
Note: The description saying it reduces enemy defense by 50% is currently false.
Consume the Flames
Hotkey: N
Conditions: None
Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina.
Required skill: Fire and Ice
Evil Eye
Hotkey: V
Conditions: Costs 2 Initiative
Effect: Reduces enemy's attack by 100% and decreases Battle Intensity by 2
Required skill: Tricks and Ruses
Fan the Flames
Hotkey: F
Conditions: None
Effect: Increases battle intensity by five points, but costs 20% stamina.
Required skill: Fire and Ice
Invocation of Skuld
Hotkey: K
Conditions: Requires 10 Initiative, costs 3
Effect: +20% attack, +1 Combat Advantage
Required skill: Tales by the Hearth
No Pain, No Gain
Hotkey: A
Conditions: None
Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense
Required skill: Soldier Training
Opportunity Knocks
Hotkey: O
Conditions: Costs 5 Initiative
Effect: Decreases Enemy's Defense by 30%
Required skill: Soldier Training
Sidestep
Hotkey: I
Conditions: Costs 4 Initiative
Effect: +1 Combat Advantage
Required skill: Brawling
Stern Order
Hotkey: S
Conditions: Costs 5 Initiative
Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target's Charisma. Can only be done as party Leader.
Required skill: Leadership
Notes: Can be done at a great distance
Sting Like a Bee
Hotkey: E
Conditions: Costs 6 Initiative
Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0.
Required skill: Warrior Spirit
To Arms!
Hotkey: T
Conditions: Costs 3 Initiative
Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target's Charisma. Can only be done as party leader.
Required skill: Leadership
Other Combat Actions
Quell the Beast
Hotkey: Q
Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.
Required Equipment: Rope
Weight: Unarmed Combat
Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.
Required Skill: Animal Husbandry
Shoot
Hotkey: H
Conditions: None.
Required Equipment: Bow and Arrow, or Sling and Stones
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.
Required Skill: Hunting
Summary
Group Name Hotkey Skill Attacks (M > K) "Knock his teeth out!" K Brawling Chop C Militia Training Cleave L Militia Training Punch P Unarmed Combat Sting S Swordsmanship Strangle G Brawling Valorous Strike V Swordsmanship Maneuvers (M > M) Bloodlust B Warrior Spirit Combat Meditation M Fire and Ice Death or Glory G Valor Dodge D Unarmed Combat Oak Stance O Tales by the Hearth Shield S Militia Training Moves (M > O) Call down the Thunder T Leadership Charge! H Brawling Dash! H Valor Feign Flight F Tricks and Ruses Flex X Warrior Spirit Float Like a Butterfly B Warrior Spirit Jump! J Unarmed Combat Push the Advantage U Soldier Training Seize the Day! Z Valor Slide! D Unarmed Combat Throw Sand R Tricks and Ruses Special Moves (M > S) Battte Cry Y Tales by the Hearth Consume the Flames N Fire and Ice Evil Eye V Tricks and Ruses Fan the Flames F Fire and Ice Invocation of Skuld K Tales by the Hearth No Pain, No Gain A Soldier Training Opportunity Knocks O Soldier Training Sidestep I Brawling Stern Order S Leadership Sting Like a Bee E Warrior Spirit
To Arms! T Leadership Other (M) Quell the Beast Q Animal Husbandry Shoot H Hunting/Archery
Notes
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven & Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=23357&start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.