Tri Quality System
Jump to navigation
Jump to search
- STUB: Stub article(s) in need of expansion.
To disable a particular Tag-message, after checking/fixing the related issue.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.
As of world 10, all items have a singular quality, which effects various formulas depending on the typeof object. for example, Curiosity quality directly effects its LP.
Outdated as from Pre World 10:
Items in Hafen now have 3 distinct quality meters: Essence, Substance and Vitality.
Depending on the type of item, be it a Food or a Curiosity, the effect that each quality has is different. The Weapons row at the moment only contains information about melee weapons: bows appear to have different effects.
Essence | Substance | Vitality | Average () | |
---|---|---|---|---|
Curiosities | Increases LP: | |||
Food | Lowers Satiation amount (not chance): | Lowers Hunger: | Increases FEP's: | |
Armor | Increases Deflection (X of X/Y): | Increases Absorption (Y of X/Y): | Increases max Wear: | Increases stat modifiers |
Weapons | Increases effective agility: , confirm? | Increases damage: | Increases weight of MC attacks: | |
Ranged Weapons | Affects range. | Increases damage, alongside Perception: | Affects max aim and aim speed, alongside MM. | |
Symbel | Increases FEP Bonus: | Increases Hunger Reduction: | Increases max Wear: | |
Note: Final values are rounded to nearest value instead of being truncated. |