Legacy:Timber House

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Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."

Just in case. There is a Legacy specific discussion page.
Timber House
Legacy-Timber House.png
Vital statistics
Size 7 x 7
Skill(s) Required Legacy:Carpentry
Object(s) Required Legacy:Block of Wood x200, Legacy:Board x100,
Legacy:Fir Bough x100 or Legacy:Elm Bough x100
Required By (1) Cellar
Repaired With Legacy:Board
Can be Lifted No
Soak Value 25
Go to Legacy Objects

Icon keyboard.pngBuild > Construction > Buildings > Timber House


A timber house is a large structure which can be entered. Inside is a 6x6 tiles housing in which furniture or liftable containers can be stored. Anything liftable left in a timber house will not decay making it a good storage area especially for Cupboards, which are notorious in being destroyed in one decay hit. Because of this, most houses tend to hold cupboards, which are excellent storage containers once the downsides has been negated with housing. Any items that can go into the inventory dropped here can still be lost, however.

How to Acquire

First, there needs to be a 7x7 paved ground for the timber house to set down. See Terraforming for information on how to plow a field and lay stone. Timber houses require a lot of wood and Bough (you can use any bough) so be sure to have plenty of Trees nearby. Timber houses always face south (door).

Since late World 6 (as a band aid) Timber House requires some setting time before the built can be finished - the amount of time left is shown when clicking "build" (3 ingame days = 24 hours Realtime). You can drop stuff into a house build sign and click "build", but the real build process won't start before setting time is over. The timer starts when clicking "build" - the sign even doesn't have to be fully filled.


Note: If a player is using original game client then large sprite size of the timber house will obscure several tiles behind it, causing said player to be unable to interact with whatever is in that space.