Dungeon

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Dungeon is a strange-named non-instanced structure hosting some type of end-game combat trial, which can be attempted by anyone who dares to enter, but can be conquered by only the strong.

Descending inside this sinister lair Brave Hearthlings can discover very tough versions of normal enemies, various rooms with puzzles and treasures, as well as a mighty boss at the very end, which will grant one rare treasure, one Heart Container and a permanent buff in the form of a Lore Event once defeated. After boss has been defeated, the Dungeon will rumble fiercely and adventurers within should flee, afterwards the Dungeon collapses permanently destroying itself and a new Dungeon will appear somewhere in the world.

Hearthlings cannot hearth home while inside a Dungeon, even if KOed, only choice of escape is to wait off KO timer and then sprint for the exit.

Dungeon enemies cannot Execute, but they can repeatedly apply KO and kill via a Concussion.

Quick Facts

  • It is impossible to Travel to your Hearth Fire from dungeon. Make sure that friends that came along are really friendly.
  • It is wise to peek inside Dungeon before entering - some adventurers might already been inside and depending on their success, hostile enemies might camp entrance.
  • The Lore Event buff is granted to all involved characters.

Game Development

  • Foxhole Foxtrot (2023-05-11) >"Added "Fox Holes". Little mini "dungeons" that spawn every here and there. Significantly more mundane and common than the major Dungeons."
  • Smoked Hedgedog (2021-01-24) >"Rooms in Ant Hills where the ants drop keys to unlock doors will cease spawning new ants once all doors have been unlocked."
  • Smoked Hedgedog (2021-01-24) >"The Ant Hill dungeon keys, opening the door to the Ant Queen by being placed in a receptacle, now have distinct graphics"
  • Smoked Hedgedog (2021-01-24) >"Added a power indicator to dungeon rooms. Rooms spawning a set number of waves of enemies, or rooms where the objective is to have all enemies dead simultaneously, have a power indicator communicating either, in the former case, how many enemies total are left, or, in the latter case, how many enemies are alive. Hopefully this communicates the objectives of these rooms a bit better."
  • Pigeon Rock (2020-09-06) >"Mounts can no longer be ridden into dungeons, preventing various problems with boats ending up in beaver dams, and the like."
  • World 12 (2020-03-06) >"Applied a gain curve to the gains from dungeon reward "Heart Containers". Effectively the final HP gain is now subjected to a square root."