Deep Sea Atavism
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Deep Sea Atavism | |||||||||||||||||||||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Fishing | ||||||||||||||||||||||||||||||||||||||||||
Object(s) Required | Bone Material x3, Adder Fang x2, Flipper Bones | ||||||||||||||||||||||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||||||||||||||||||||||
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Go to Objects |
Craft > Curiosities > Naturalia > Deep Sea Atavism
A Deep Sea Atavism is a craftable Curiosity which can be used in the Study Report to earn Learning Points.
Pay close attention when crafting, as Flipper Bones also count as bone material and can be used over more abundant (and likely higher quality) generic bones if you're not careful.
Quality
Deep Sea Atavism is average ingredients and its Softcapped by
Game Development
- Wildgoat Turnip (2018-02-22)◎ >"Added "Deep Sea Atavism", curiosity. Suggested here."