Game Updates/User Interface
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- List of general user interface updates.
Game Development
- Gongalong! (2026-05-27)◎ >"Reworked the crafting input selector a bit. Input slots are now highlighted in red if they lack input. You can hover over an input slot to highlight the item currently selected for it. You can left-click an input slot to get a cursor with which you can point at the input you would like to use for the slot. Noticed that e.g. alchemy recipes were quite unwieldy to craft."
- Gongalong! (2026-05-27)◎ >"Did more work on the "Alchemy Book". Negative effects are now properly displayed. You can now filter your elixir list on effects and/or inputs. There is now a separate page which lists known effects on primitive alchemical inputs. (Some outstanding things left to fix: Favorites, ingredient entries for processed inputs, distinction between wound conversion and wound healing. The two pages in the book currently borrow icons from the Character Sheet.)."
- Orange Alchemy (2026-05-17)◎ >"Added support for high-resolution scrolling (on supported platforms) for such things as scrollbars, camera zoom and placement rotation, so that supporting devices (eg. touchpads) can scroll with pixel granularity."
- Duckwall (2026-05-02)◎ >"Thingwalls displaying their tooltip will now show their connectivity to other Thingwalls. In adding this we had the opportunity to extend generically the support for providing additional information through map markers. You may have to see a Thingwall again to update the resource to unlock this cool new info."
- Reinforced Map (2026-04-16)◎ >"Added support for automatic update of map markers.
:There is now support for updating map markers automatically with server side info.
:Thingwalls now use this to attempt to communicate their status, if they are controlled, when they can be challenged, &c.
:On existing maps, you must re-visit the Thingwalls to get them registered to your local map as updating objects.
:Dynamic icons have some update problems to be ironed out in that you need to invalidate the client-side tooltips in order to refresh them properly. This can be done by logging out/in, or scrolling the icon out of view.
:Relatedly, standardized the scale rendering of map icons. The immediate consequence is that all icons should now render in the same size. Arguably some wonders and such should perhaps remain large as they were. Considering.
:The idea here is to provide all players ready access to public information without the need to run around the map. Arguably, natural wonders and such could also report their status.
:Do note that updated clients will now save the map in a format which older clients are unable to read, so if you resave your map by logging in on an updated client, you may find it difficult to return. Backup your maps if you are worried."
- Reinforced Map (2026-04-16)◎ >"When exiting mounts, "soft objects", i.e. most anything carryable, should no longer block you from dismounting. This may fix a certain bug I have had reported to me several times."
- Onion Marker (2026-04-02)◎ >"Shift-Transfers should now always find a transfer target inventory/widget in order of last focused inventory."
- Monumental Tunnel (2026-03-27)◎ >""Poached Wolverine" moved from skill "Fishing" to skill "Cooking". Copy pasta error."
- Melon Support (2026-03-05)◎ >"Reworked the (mini)map handling, in that:
:You can zoom in further.
:Terrain types now present a tooltip when hovered over in the map view.
:Map icons (e.g. herbs) now present proper tooltips.
:Clicking an icon should now always imply clicking the icon you have a tooltip for."
- Melon Support (2026-03-05)◎ >"Added readable tooltips to most natural terrains. Will fix pavings as well."
- Melon Support (2026-03-05)◎ >"Added a descriptive text to "Boar Tusk Snuff"."
- Fine Produce (2026-02-19)◎ >"Added a new submenu "Ships & Boats" under "Vehicles & Movables", and moved appropriate builds in under that."
- Fine Produce (2026-02-19)◎ >"Added a proper icon and description for quests performed for the Ancestors — bless them!."
- Fine Produce (2026-02-19)◎ >"Fixed a hotkey conflict in the action menu. (Birch Bark Cap/Rathat)."
- Polar Crocus (2026-02-11)◎ >""Mound Bed" tooltip now explains that you can plant in it."
- Polar Crocus (2026-02-11)◎ >"Morels should now properly display their alchemical properties in tooltips. Reported here."
- Polar Crocus (2026-02-11)◎ >"Hopefully improved the readability of the default client's quality overlay for items, by adding a black, semi-transparent, background, and using a more saturated color."
- Polar Crocus (2026-02-11)◎ >"Object Stashes with inventory style GUIs, (e.g. "Knarr", "Wagon") should now properly display tooltips for held objects."
- Polar Crocus (2026-02-11)◎ >"Building input slots should now display their tooltip pages properly when hovered over."
- Narwhal Study (2026-01-22)◎ >"Food items now display their applicable food categories in their tooltips. Suggested here."
- Narwhal Study (2026-01-22)◎ >"Improved error messages for (War Flag you're trying to place can't see Thingwall) and (Thingwall cannot currently be challenged). The latter now presents time until challenge, the former is more explicit about pointing out that it needs line of sight."
- Grammophone Crane (2026-01-14)◎ >"The "Falling Star" star experience is now only available to characters with "Hearth Magic", to prevent e.g. new players from seeing it when they ought not to, and such."
- Listed Wound (2025-01-31)◎ >"Added a "News" prompt to the Character Selection screen. When you log in, you will, thus, be presented with a list of previously unread announcement posts. May need some arting, but works for now. Note that it will not show anything this first time you log in, as all old threads are considered read."
- Duckbilled Leg of Table (2024-12-17)◎ >"Added a print out of FEP-score-to-hunger ratio to food items, to give some idea of which food items are better/worse."
- Casket Inspection (2024-12-06)◎ >"Holding Shift-Ctrl when right-clicking to transfer into stockpiles will now transfer only items of the particular type you are currently holding. Useful, for example, to draw all stones of a particular type, but not all stones in general, into a stockpile you want to place."
- Casket Inspection (2024-12-06)◎ >"Added an error msg when trying to pickup small animools w/o hunting suggested here"
- Casket Inspection (2024-12-06)◎ >"Information gleaned when using the "Inspect" action now remains stored for the duration of the game client's knowledge of the object inspected, remaining available in the Inspect-cursor tooltip on the object. So basically, info you have gotten by "Inspect":ing will linger until you lose sight of the object by e.g. moving away from it or into a house, or the like. NOTE: This may cause unupdated custom clients to crash. The client codes were pushed earlier in the week, and most appear to have merged it."
- Casket Inspection (2024-12-06)◎ >"Can "Inspect" setting buildings to find out how much of their damage soak they have built up."
- Tansy Ridge (2024-11-30)◎ >"Wound info pages now dynamically and programmatically list their debuffs, such that we don't have to manually update them and reflect the code in their descriptions, and such. Wounds with more complex effects, e.g. "Concussion" can now properly present their current debuff."
- Tansy Ridge (2024-11-30)◎ >"Logs will now present information about how much has been cut from them when "Inspect":ed. "Inspect" is a bit cancerous in how it presents information RN in that you kind of need to have the log open to see the full info, or else you'll only get the randomly last bit as the immediate sys message. Will hopefully fix that at some point, but wanted to make this change now while I could still remember to make it."
- Swinish Alchemy (2024-11-24)◎ >"Added proper "You find nothing" error message when "Raid!":ing empty Wild Beehives."
- Swinish Alchemy (2024-11-24)◎ >"Added proper error message when attempting to plant above/below ground plants in the wrong place."
- Swinish Alchemy (2024-11-24)◎ >"Foodbuffs now say "Made with", rather than "Made from", as we felt it made more sense."
- Leaning Tooltip (2024-11-16)◎ >"Added proper attribute/ability modifier tooltips! Hovering over a modified attribute/ability will now present the source(s) for any bonii/malii applied to them. About time!"
- Leaning Tooltip (2024-11-16)◎ >"Casting molds now present their cooling time in their recipe tooltip, and you can also inspect molds to find out how much time there is left until they cool."
- Leaning Tooltip (2024-11-16)◎ >"Action Menu Cleanup. I have significantly reworked, moved, and subdivided menus, primarily under the "Craft" and "Build" submenus, with one of the primary objectives being to abolish the "Odds & Ends" category. Some notable changes.
:Removed "Odds & Ends" submenu.
:"Waterflask", "Water Skin" and "Glass Jug" moved to new category "Vessels & Liquids" under "Clothes & Equipment".
:"Cheese Tray", "Frying Pan", "Grid Iron", Cookie Cutters, "Pickling Jar", "Roasting Spit" and "Sap tap" all moved to new category "Craft"‑>"Clothes & Equipment"‑>"Tools"‑>"Cooking Utensils".
:"Pack Rack" & "Saddlebags" moved to "Packs & Sacks" crafting submenu.
:Made "Kuksa" and "Leaf Cup" weak symbel items and moved them to the "Cups, Mugs, Glasses & Goblets" crafting submenu.
:Made "Snowball" a weak curiosity and moved it to the "Toys" crafting submenu.
:Renamed "Furniture" to "Furniture & Decorations".
:Renamed "Signs & Display" to "Signs & Flags".
:Added new category "Decor & Display" under "Furniture & Decorations" and moved to it: The "Signs & Flags" submenu, along with "Bell Fountain", "Carpet", "Glass Display Case", "Hatrack", "Mannequin", "Skullpole" and "Snowman".
:Moved "Postbox" to "Furniture & Decorations".
:Moved "Grave Cairn" and "Runed Dolmen" to "Buildings & Constructions".
:Moved "Brazier", "Candelabrum", "Hookah", "Lantern Hanger", "Lantern Post", "Lantern Stand", "Pumpkin Lantern", "Snow Lantern" & "Torchpost" to new category "Build"‑>"Furniture & Decorations"‑>"Light & Fire".
:Added new category "Build"‑>"Farming & Animals", and moved to it: "Food Trough", "Hitching Post", "Mound Bed" and "Trellis".
:Subdivided the "Containers" menu with subcategories for liquid containers/boxes/baskets/chests
:Moved "Parchment" from "Odds & Ends" to "Processing & Materials".
:Moved "Mask of the Green Man" and "Goat Mask" to "Hats & Headwear"."
- Stonedolly & Cornpouch (2024-11-07)◎ >"(?) Crafting recipe tooltips in the action menu now present the skills by which they were unlocked."
- Stonedolly & Cornpouch (2024-11-07)◎ >"(?) Crafting recipe tooltips for equippable items now present the equipment slot (combinations) they can be equipped in."
- Planting Roster (2022-11-23)◎ >"Added recipe lookups. Whenever you click a recipe input icon in the recipe window, you will get the option to go to a recipe for that input if one is available. Not particularly smart, and will only "get" standard recipes rn, so your mileage may wary on how effective it is. Has been suggested several times, including recently, so figured "why not?"."
- Tar Plow (2021-05-23)◎ >"You can now activate action menu actions (Cattle Roster, Toggles, &c) using the hotbelt."
- I am the Walrus (2017-01-12)◎ >"Failed quest objectives are now indicated by an X, and completed ones by a V-success mark, to help those challenged in the color seeing department. Suggested here."
- Thy Kingdom Come (2016-08-24)◎ >"Added a button to abandon quests."
- Thy Kingdom Come (2016-08-24)◎ >"Added icons to quest arrows."