| Golden Eagle Talon
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| Vital statistics
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| Size (item)Item (inventory)size.<br><br>xitem & yitem
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1 x 1
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| Skill(s) RequiredSpecific needed skills that enable a given object or item.
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Hunting
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| Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small>
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(None or Unknown)
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| Object(s) Required
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Cleaned Golden Eagle
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| Study details
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| Base LP
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20000
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| Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br >
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65h 39m
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| Mental Weight
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40
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| EXP Cost
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40
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| LP / EXP
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500
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| LP / Hour (real)
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304.65
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| LP / Mental Weight
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500
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| LP / Hour / EXP
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7.62
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| LP / Hour / Size
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304.65
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| LP / Hour / Weight
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7.62
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| LP / Hour / Size / EXP
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7.62
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| LP / Hour / Weight / EXP
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0.19
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| Go to Objects
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A Talon received from butchering a Dead Golden Eagle is a Curiosity which can be used in the Study Report to earn Learning Points.
How to Obtain
Random drop when butcher Golden Eagle
Game Development (empty)