Legacy talk:Decay

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This page is way out of date. If anyone has relevant new info, it would be useful Spork 22:53, 31 January 2011 (CST)

Decay Observations

Maybe each structure could have something in their description about how they decay?
World 6:
These are just observations about decay on claimed land.
Doesn't decay/extremely slow decay on grass/moors, claimed:

Requires paved ground outside, claimed:

Decays outside every where, claimed:

Doesn't decay/extremely slow decay on forest, claimed:

Decays slowly on forest, unclaimed:

--Deadguy60 17:40, 25 April 2012 (EDT)

"Is it bad style to use so much line breaks?"
As long as things are readable, I would not worry about that. --MvGulik 19:21, 25 April 2012 (EDT)
Not replying to anything specific but maybe decay and claims should have a link to each other and maybe there could be a table of how each structure would decay. Probably not so important as people would just pave the hell out of their claims and no worry about the few items that need to be inside. --Deadguy60 05:35, 26 April 2012 (EDT)
The following is a copy from decay hit (now deleted) 99% of it is already covered on this talk page but i'm too lazy to collate it now.
Two things i've ommited from main page as i'm not sure if i remember it correctly are decaying of skeletons (animal), which i think doesn't happen at all, and varying pace of decay (cubboards decaying faster on unpaved than on claimed paved). Additionally i've never noticed any influence of terrain (apart from pavement) on decay, i think it's irrelevant. --Rook 11:32, 3 July 2013 (EDT)


Special Decay

Just listing things possibly related that maybe need some information somewhere. Decay on animal corpses, damage on palisade/brickwalls, decay on plows/battering rams, and other things that possibly "decay". I think scents are somewhat related. --Deadguy60 06:29, 19 May 2012 (EDT)

[1] Here be some discussion on decay on animal corpses. --Deadguy60 18:00, 28 May 2012 (EDT)