Legacy talk:Hardened Leather
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Formula
Current active Hardened Leather H&H forum topic: Hardened Leather Quality Formula! --Borka (talk) 14:45, 7 August 2013 (EDT)
Formula under investigation:
A: (((LeatherAv + WaxAv)/2)*3 + ((WaterQ + CauldronQ)/2))/4
B: ((LeatherAv + WaxAv*3)/4 + WaterQ)/2
Aalt: LeatherAv*3/8 + WaxAv*3/8 + WaterQ*1/8 + CauldronQ*1/8
Balt: LeatherAv*1/8 + WaxAv*3/8 + WaterQ*1/2
- Base result is Softcapped by Sewing*Dex.
Data Collection Table
Case | Lt | Wt | Cq | Ct | WTq | Sew | Dex | Psy | GRq | Remarks, Signature, etc. |
---|---|---|---|---|---|---|---|---|---|---|
1 | 93 | 42 | 22 | C | 38 | 30 | 30 | ? | 21 | MagicManICT, Src:p434216, Cq:[20..25] |
2 | 91 | 41 | 22 | C | 38 | 30 | 30 | ? | 20 | MagicManICT, Src:p434216, Cq:[20..25] |
3 | 84 | 32 | 23 | ? | 33 | 80 | 43 | 29 | 23 | miraclew, Src:p435062 |
4 | 84 | 54 | 23 | ? | 33 | 80 | 43 | 29 | 27 | miraclew, Src:p435062 |
5 | 84 | 74 | 23 | ? | 33 | 80 | 43 | 29 | 31 | miraclew, Src:p435062 |
6 | 48 | 38 | 23 | ? | 33 | 999 | 999 | 999 | 19 | miraclew, Src:p435212 |
7 | 72 | 38 | 23 | ? | 33 | 999 | 999 | 999 | 22 | miraclew, Src:p435212 |
8 | 87 | 38 | 23 | ? | 33 | 999 | 999 | 999 | 25 | miraclew, Src:p435212 |
12 | 30 | 2 | 10 | C | 29 | 30 | 30 | 10 | 7 | Other(w6), Sew/Dex >= 30 |
13 | 30 | 44 | 10 | C | 29 | 30 | 30 | 10 | 16 | Other(w6), Sew/Dex >= 30 |
14 | 33 | 44 | 10 | C | 29 | 30 | 30 | 10 | 16 | Other(w6), Sew/Dex >= 30 |
15 | 33 | 60 | 10 | C | 29 | 30 | 30 | 10 | 19 | Other(w6), Sew/Dex >= 30 |
16 | 279 | 222 | 80 | ? | 59 | 200 | 83 | 75 | 93 | Sevenless, Src:p435215 |
17 | 126 | 59 | 33 | M | 60 | 1 | 17 | 10 | 25 | SpakyPD, Src:p426201 |
18 | 126 | 57 | 33 | M | 60 | 10 | 17 | 10 | 29 | SpakyPD, Src:p426201 |
19 | 126 | 38 | 33 | M | 60 | 10 | 17 | 10 | 27 | SpakyPD, Src:p426201 |
20 | 126 | 38 | 33 | M | 60 | 40 | 17 | 10 | 32 | SpakyPD, Src:p426201 |
21 | 246 | 20 | 25 | ? | 40 | 1 | 15 | ? | 21 | VikingWarrior, Src:p423684 |
22 | 236 | 57 | 33 | M | 60 | 1 | 10 | 10 | 32 | SpakyPD, Src:p436224 |
23 | 236 | 57 | 33 | M | 60 | 1 | 17 | 10 | 32 | SpakyPD, Src:p436224 |
24 | 93 | 42 | 33 | M | 60 | 40 | 17 | 10 | 31 | SpakyPD, Src:p436224 |
25 | 93 | 48 | 33 | M | 60 | 40 | 17 | 10 | 31 | SpakyPD, Src:p436224 |
26 | 93 | 38 | 33 | M | 60 | 40 | 17 | 10 | 30 | SpakyPD, Src:p436224 |
27 | 93 | 38 | 33 | M | 10 | 40 | 17 | 10 | 24 | SpakyPD, Src:p436224 |
31 | 27 | 20 | 26 | M | 22 | 90 | 28 | 28 | 12 | Agasi, Src:p443958 |
32 | 27 | 22 | 26 | M | 22 | 90 | 28 | 28 | 13 | Agasi, Src:p443958 |
33 | 27 | 24 | 26 | M | 22 | 90 | 28 | 28 | 13 | Agasi, Src:p443958 |
34 | 81 | 22 | ? | C | 20 | 21 | 21 | 10 | 16 | Yasgur, Src:p438480 |
35 | 90 | 41 | 20 | ? | 39 | 38 | 33 | 21 | 26 | vatas, Src:p436627 |
36 | 166 | 22 | 26 | M | 40 | 100 | 30 | 30 | 33 | Agasi, Src:p444656 |
37 | 166 | 24 | 26 | M | 40 | 100 | 30 | 30 | 33 | Agasi, Src:p444656 |
38 | 147 | 53 | 26 | M | 40 | 100 | 30 | 30 | 36 | Agasi, Src:p444656 |
39 | 66 | 48 | 10 | C | 60 | 21 | 40 | ? | 21 | SpakyPD, Src:p445114 |
40 | 66 | 48 | 29 | C | 60 | 21 | 40 | ? | 22 | SpakyPD, Src:p445114 |
41 | 66 | 24 | 16 | ? | 32 | 1 | 14 | ? | 13 | Debes2000, Src:p436432 |
42 | 48 | 49 | 20 | M | 60 | 21 | 40 | ? | 25 | SpakyPD, Src:p445119 |
43 | 48 | 49 | 27 | M | 60 | 21 | 40 | ? | 25 | SpakyPD, Src:p445119 |
44 | 48 | 49 | 28 | M | 60 | 21 | 40 | ? | 26 | SpakyPD, Src:p445119 |
Info: * case: Case/record id(number) for discussion purposes. (ones used numbers should not be reused.) * LTt: Leather quality, total. * WXt: Wax quality, total. * CLq: Cauldron quality. * CLt: Cauldron type. Metal or Clay. * WTq: Water quality. * Sew: Sewing level. * Dex: Dexterity level. * Psy: Psychic level. * GRq: In-game Hardened_Leather result. (None optional fields are deemed critical in trying in figure out what's up.)
Source(s):
- HnH forum topic: http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=32217
Formula talk
Current best matching formula: TRUNC( SC_TRUNC(LeatherQtt/6 + WaxAvQtt/4)*3/4 + WaterQ/8 + CauldronQ/8 )
. Rook, you have any thoughts on the subject ? --.MvGulik. 16:00, 17 September 2013 (EDT)
- No, i stopped following it long ago when half the results were contradicting each other. Capping especially, if the results were gathered correctly, must be invoked mid-way rather than at final product and if so, then many of those results yield little information since they're capped in unfamiliar way. Either we scrap what we have and redo with stricter rules of verification and obligatory skills beyond capping or we approximate the way you did. I doubt anyone would follow the first route so i think what you've done should be considered final. --Rook (talk) 20:53, 17 September 2013 (EDT)
- Roger that. It pretty much sums up some general thoughts of mine. Time to finalize this. (O, nice "Léon Foucault" Google Doodle.) --.MvGulik. 23:24, 17 September 2013 (EDT)