Legacy talk:Hardened Leather

From Ring of Brodgar
Jump to navigation Jump to search

Formula

Current active Hardened Leather H&H forum topic: Hardened Leather Quality Formula! --Borka (talk) 14:45, 7 August 2013 (EDT)

Formula under investigation:
A: (((LeatherAv + WaxAv)/2)*3 + ((WaterQ + CauldronQ)/2))/4
B: ((LeatherAv + WaxAv*3)/4 + WaterQ)/2

Aalt: LeatherAv*3/8 + WaxAv*3/8 + WaterQ*1/8 + CauldronQ*1/8
Balt: LeatherAv*1/8 + WaxAv*3/8 + WaterQ*1/2

  • Base result is Softcapped by Sewing*Dex.

Data Collection Table

-- Hardened_Leather --
Case Lt Wt Cq Ct WTq Sew Dex Psy GRq Remarks, Signature, etc.
1 93 42 22 C 38 30 30 ? 21 MagicManICT, Src:p434216, Cq:[20..25]
2 91 41 22 C 38 30 30 ? 20 MagicManICT, Src:p434216, Cq:[20..25]
3 84 32 23 ? 33 80 43 29 23 miraclew, Src:p435062
4 84 54 23 ? 33 80 43 29 27 miraclew, Src:p435062
5 84 74 23 ? 33 80 43 29 31 miraclew, Src:p435062
6 48 38 23 ? 33 999 999 999 19 miraclew, Src:p435212
7 72 38 23 ? 33 999 999 999 22 miraclew, Src:p435212
8 87 38 23 ? 33 999 999 999 25 miraclew, Src:p435212
12 30 2 10 C 29 30 30 10 7 Other(w6), Sew/Dex >= 30
13 30 44 10 C 29 30 30 10 16 Other(w6), Sew/Dex >= 30
14 33 44 10 C 29 30 30 10 16 Other(w6), Sew/Dex >= 30
15 33 60 10 C 29 30 30 10 19 Other(w6), Sew/Dex >= 30
16 279 222 80 ? 59 200 83 75 93 Sevenless, Src:p435215
17 126 59 33 M 60 1 17 10 25 SpakyPD, Src:p426201
18 126 57 33 M 60 10 17 10 29 SpakyPD, Src:p426201
19 126 38 33 M 60 10 17 10 27 SpakyPD, Src:p426201
20 126 38 33 M 60 40 17 10 32 SpakyPD, Src:p426201
21 246 20 25 ? 40 1 15 ? 21 VikingWarrior, Src:p423684
22 236 57 33 M 60 1 10 10 32 SpakyPD, Src:p436224
23 236 57 33 M 60 1 17 10 32 SpakyPD, Src:p436224
24 93 42 33 M 60 40 17 10 31 SpakyPD, Src:p436224
25 93 48 33 M 60 40 17 10 31 SpakyPD, Src:p436224
26 93 38 33 M 60 40 17 10 30 SpakyPD, Src:p436224
27 93 38 33 M 10 40 17 10 24 SpakyPD, Src:p436224
31 27 20 26 M 22 90 28 28 12 Agasi, Src:p443958
32 27 22 26 M 22 90 28 28 13 Agasi, Src:p443958
33 27 24 26 M 22 90 28 28 13 Agasi, Src:p443958
34 81 22 ? C 20 21 21 10 16 Yasgur, Src:p438480
35 90 41 20 ? 39 38 33 21 26 vatas, Src:p436627
36 166 22 26 M 40 100 30 30 33 Agasi, Src:p444656
37 166 24 26 M 40 100 30 30 33 Agasi, Src:p444656
38 147 53 26 M 40 100 30 30 36 Agasi, Src:p444656
39 66 48 10 C 60 21 40 ? 21 SpakyPD, Src:p445114
40 66 48 29 C 60 21 40 ? 22 SpakyPD, Src:p445114
41 66 24 16 ? 32 1 14 ? 13 Debes2000, Src:p436432
42 48 49 20 M 60 21 40 ? 25 SpakyPD, Src:p445119
43 48 49 27 M 60 21 40 ? 25 SpakyPD, Src:p445119
44 48 49 28 M 60 21 40 ? 26 SpakyPD, Src:p445119
Info:
* case: Case/record id(number) for discussion purposes. (ones used numbers should not be reused.)
* LTt: Leather quality, total.
* WXt: Wax quality, total.
* CLq: Cauldron quality.
* CLt: Cauldron type. Metal or Clay.
* WTq: Water quality.
* Sew: Sewing level.
* Dex: Dexterity level.
* Psy: Psychic level.
* GRq: In-game Hardened_Leather result.
(None optional fields are deemed critical in trying in figure out what's up.)

Source(s):

Formula talk

Current best matching formula: TRUNC( SC_TRUNC(LeatherQtt/6 + WaxAvQtt/4)*3/4 + WaterQ/8 + CauldronQ/8 ). Rook, you have any thoughts on the subject ? --.MvGulik. 16:00, 17 September 2013 (EDT)

No, i stopped following it long ago when half the results were contradicting each other. Capping especially, if the results were gathered correctly, must be invoked mid-way rather than at final product and if so, then many of those results yield little information since they're capped in unfamiliar way. Either we scrap what we have and redo with stricter rules of verification and obligatory skills beyond capping or we approximate the way you did. I doubt anyone would follow the first route so i think what you've done should be considered final. --Rook (talk) 20:53, 17 September 2013 (EDT)
Roger that. It pretty much sums up some general thoughts of mine. Time to finalize this. (O, nice "Léon Foucault" Google Doodle.) --.MvGulik. 23:24, 17 September 2013 (EDT)