Scrying Ball

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Scrying Ball
Scrying Ball.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. ???
Object(s) Required Glass x3, Rock Crystal, A Beautiful Dream!
Go to Objects


Scrying-Ball.png

How to Use

"A Scrying Ball, when placed on a Runed Dolmen, and infused with Scrying Juice, allows you to far-see the perpetrator of whichever crime made the Juice. Careful, lest the criminal gazes back."

-In-game description.

Scrying Juice is crafted using a scent left by a criminal you wish to scry.

It's recommended to build a Dolmen inside a house (cellar can add additional "dark shrine" -aesthetic), to prevent the scrying target from looking back and seeing hints that can allow them to locate your base.

Scrying Rules (direct quotes from Jorb)

When attempting to scry, a roll is made based upon the scryer's (Perception * Exploration) versus the perpetrators (Intelligence*Stealth) to determine if the scry is successful. If the ratio is below 0.5, the scryer has no chance of far-seeing the perpetrator. If the ratio is above 2.0, the scryer always succeeds.
A spectating eye is placed above the perpetrator during a successful scry. This eye can be discovered by anyone who sees the perpetrator, rolling the scryer's (Intelligence * Stealth * Psyche) versus the observer's (Perception * Exploration * Psyche) to determine if the spectating eye is discovered.
If the perpetrator discovers the spectating eye, he can right-click it, to far-see the Scryer back while the scry lasts.
"Scrying Juice" decays when the scent from which it was made would have.

Notes

Quality of the crafted Ball is Softcapped by Psyche and Stealth. It is unknown if the Ball quality has any effect.


Game Development