Talk:Character Creation

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Points available at character creation stage

(A nitty-gritty details rundown. --.MvGulik. 07:59, 10 March 2020 (EDT) )
(Seems slightly outdated ... later. --.MvGulik. 17:44, 30 May 2023 (UTC) )
Each discovery class gives 50 points.
Basic pick and run:
Soil
(Earthworm) If your lucky, or keep digging.
Clay
Casting Material
Ball clay
Red-clay
Wicker
Branch
Treebark
Tough Bark
Willow Bark
Tree Bough
Thatching Material
Spruce bough
Seed of Tree or Bush
Desent-sized conifer cone
Pine Cone
Spruce Cone
Willow Catkin
Fruit
Caprifole Berries
Nightshade Berries
Total 1050/(1100)
Additional minor crafting:
.?.
Cone Cow You need a lucky lore experience with points to be able to put in into your study.
Fire brand (Don't bother building or lighting a fire. Go directly to Ash.)
.?.
Ash Put lite Fire brand into inventory before it burns out.
New Total 1300
Possible, but not worth the effort: (WIP)
Skill: +Foraging -25
Skill: +Firecrafts -75
Skill: +Pottery -125
Unfired Ceramic Knife(2) 50
Unfired Toy Chariot(3) 50
Unfired Clay Jar(3) 50
Unfired Earthenware Platter(4) 50
Unfired Pot(5) 50
Breakeven point +25
Unfired Urn(10) 50
sub-total +75
New total 1375/(1425)
Build Kiln(45) ...
(Brick) 50
Red brick 50 (9 minutes)
Yellow brick 50 (9 minutes)
___total___ 1525
Toy Chariot 50 (21 minutes)
Earthenware Platter 50 (36 minutes)
Clay Jar 50 (54 minutes)
Clay Jar 50 (54 minutes)
Pot 50 (1:50 minutes)
Urn (1:50 minutes)
___total___ ???

Valhalla

Valhalla map (1:2)
  • Upgraded local Valhalla world as of ... (unknown).
  • Word/Terrain and general terrain-objects are semi-permanent. Changes stick around until the Valhalla world is reset. There resets happen roughly 10 game days after a season change.
  • Weapons/Gears/etc 'are' spawned at demand. (outside object-visibility range, area filled below some threshold it seems)
    • Player dropped weapons stick around relative short. Branches & other stuff use there default de-spawn time.
    • Character stored stuff (inventory/body) is permanent. (Excluding items in study and divine food. Divine food also disappears in seconds when dropped on the ground)
      • Character inventory size depends on the selected character (...) .
  • Generated Valhalla world size is 1 supergrid, or 50x50 minimaps. (accessible area is a bit smaller due to the enforced Valhalla-region border)
  • No kritters (including fish). Exceptions: Irrlight and Earthworm. (Ergo: no bones => no saw/boards/glue/etc)
  • No Caves.
  • No weather effects (Rain/Snow ... or glowing hot cinders) (No winter season either)
  • No general decay.
  • Temple: Don't allows entering the temple with lifted objects.
  • Leanto: Has no protection level. (disabled in-use sign/state)
  • Experience Events: Yes. (at least: Leaping Free, Carrying Light, Summit of The Mountain, Having a Seat.)
  • Curiosity Study: Yes (ones you have the needed Exp points.)
  • Heartfire: Can be build, but there not character-linked. (ie:inoperable)
  • Traveling by Roadsign: Yes.
    • Dugout can traverse High Seas without damage.
  • Dead: Resets character, and reenters Valhalla at the big fire.
  • Max points: ... Mmm, kinda tricky. As one needs to use some, for skills, to gain more. (at least ~13k by just foraging around, weapon & Gears included.)
  • Bad feature: When entering the Valhalla temple. Hearthlings can be placed on the wrong side of the door. In the worst case without click access to the door. => Logoff & re-enter Valhalla.
  • Temple limitation: Can't be entered with a lifted object.
Mr. "Terror of the Seas"
Mr. "Terror of the Seas"
  • Some encountered lingering character Mr. "Terror of the Seas". (Not logged in according to chat reply. Also not permanent, as it was gone some days later.)

(W16/2025)