Talk:Compost Bin

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Compost Bin production data.

data dump (old leftover)

  • Wood Incorrupt is pretty rare. I got 22 compost bins each 4/5 filled with worms. In ~2 week period they generated 2140 units of compost and only 2 incorrupted woods (1 curio per 1000 mulch?)
  • No significant difference spotted so far between a bin filled with ~q35 worms and one with q1 worms (4/5 filled). (similar, but not identical q, bin's)

.MvGulik. 15:54, 9 September 2021 (UTC)


Using plenty of compost bins resulted in the following data (similar results across multiple runs). Non mulch items where not included in the count. (there generated per new mulch)

Mulch vs Worms
Worms/Bin a b c d Avg
0 2 2 3 2 2.25
5 3 3 2 3 2.75 (+1w)
10 3 3 3 4 3.25 (+1w)
15 4 4 3 4 3.75
20 4 - 4 4 4

Verified stuff:

  • One mulch costs 20 compost. (not affected by anything. ie: inventory worms or there quality) (max mulch per fully filled bin: 100)
  • Mulch production stops after the compost bin fails to add a new mulch to its inventory. That particular mulch is discarded/lost. (this also stops its heat production)
  • Creating a compost bin free inventory space start productions again. Even if that free space its immediately filled up again.

Unknowns:

  • If production is affected by failed addition of additionals (worm/Wood Incorrupt). Probably not.
  • Additional triggers (other than free inventory space) that starts up mulch production again. Might be none.
  • General random production-time deviation.
  • Potential reset of mulch production timer. (it could be it can't be reset. ie: 1) always running when compost is available, and 2) dormant when empty.)
  • Starred worms (in inventory) ...

--.MvGulik. 10:52, 12 May 2024 (UTC)