Talk:Mining
I updated and cleaned up the page a bit and added some things from myself. --Asgaroth22 (talk) 15:43, 11 December 2015 (EST)
Stone Base Hardness
thought i was gonna get this finished before the reset but now i don't think i'll have the time. this is what i have so far. from hardest to softest:
(this general order was constructed by comparing veins immediately next to each other to compensate for hardness nodes)
quartz > basalt = granite > porphyry > flint = ochre = bloodstone = horn silver = galena > schist > feldspar > gneiss = marble > dolomite > black coal
partials:
heavy earth > ? > dolomite
granite > ? > cassiterite > ? > feldspar
seems like all(?) ores might be equally hard.
missing:
limestone, sandstone, cinnabar, chalcopyrite, malachite, black ore, silvershine, direvein, schrifterz, leaf ore.
--Turtlesir (talk) 11:30, 10 February 2016 (EST)
My understanding is that hardness is determined by nodes independent from stone type but realistically other types of stone would be much harder. Also I think all Black Coal I've ran into has been quite soft.
-Vatas 01:22:18, 11 February 2016 (EST)
- It's both, there are hardness nodes but each stone type also has an inherent hardness which is compounded. there are many quartz deposits on -5 that i can't mine, but i can mine almost everything else. post by jorb about it: here.
cca. what level of mining ability is required to mine different levels from 1-5? Because I can mine some rock at l2 in 3 ticks but some is "You cannot even scratch the rock" with q24 pick and 66str.
Mining Strength
Some info about required mining strength (sqrt(str*axe)) per mine level (W14)
With this values i can start mining very slowly (about 1-3% per tick)
- Level 2 = 40
- Level 3 = 80
- Level 4 = 120
I think it can be +/-5 (or +/-10) value depends on stone hardness.
--Bratan (talk) , 20 Sept 2022
New enabled
I was going to add the Pyrite spark to the list of enabled items but was unable to find the list to add it to. I learned cat gold early, but was unable to make a pyrite spark until i learned mining --(5 January 2018)Minion0ne
Trigger tile dust.
> So if a tile doesn't cause particles to fall, it means that the 8 tiles around it are safe to mine (unless it itself is a cave-in tile, then it won't cause particles to fall).
- I think the latter part might have changed (when doing so with active mine-support). --.MvGulik. 10:33, 19 November 2020 (UTC)
Mining on a horse
I avoid 3/4 cave-in when mining on a horse - boulder get down on a tile where i stay on a horse, but don't do any damage (to me, to mining helm, to horse).
Forth cave-in do massive collapse and knock down my horse (350 dmg) and do some damage to me (150 SHP dmg and crash my mining helm).
My horse stay lie on the ground with flying birds above his head more than 10 real hours after cave-in.
- >"horse ... more than 10 real hours after cave-in" Although I personally think that's excessively long. Horses can apparently stay unconscious for at least up to 12 real hours. --.MvGulik. 11:33, 15 July 2022 (UTC)
Mining near entrance
"How to mine" mentions you can't mine closer than 50 tiles from entrance, while (as of current world) it is 5 tiles. Should this be changed? Ashghan (talk) 18:49, 20 November 2024 (UTC)
- Don't recall it ever being 50 tiles, that's a halve minimap. If it currently 5. Than yea, that should be change. (Go for it)
- Seems it was added at the first revision in 2015 (first hafen world). o.O --.MvGulik. 19:05, 20 November 2024 (UTC)