Legacy talk:Inventory

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Inventory item selection

Looking at two cases that work with substitute items and there normal counterpart. (checking)


* Hardened Leather: - Hardened Leather doubles as, or can be used as alternative for, normal leather.
- Newly created(added to user inventory) Hardened leather is immediately reused in Hardened leather creation process, even if there is additional normal leather available in the user inventory.
Type: basic LIFO.
(changed in W7, re-test)


- Birchbark doubles, or can be used as alternative for, normal tree bark.
- Barkboat creation process used both normal tree bark and Birchbark.
- Birchbark is also picked to be used as substitute for normal bark, when it was placed in the inventory after the normal bark.
Type: basic LIFO.

  • (others, if there are any.)


Conclusion: (based on above behavioral observation data.)
- Inventory is scanned in a LIFO(Last In, First out) way, resulting in the game always selecting the last placed item(in the user inventory) that fits the target property its looking for.

A inventory selection section should not be a problem anymore. --.MvGulik. 02:28, 12 September 2013 (EDT)