Metal Lock

From Ring of Brodgar
Metal Lock
Metal Lock.png
Vital statistics
Size 1 x 1
Skill(s) Required Locks & Bolts
Object(s) Required Bar of Any Metal
Produced By Hand
Go to Objects
Icon keyboard.pngCraft > Odds & Ends > Lock & Key > Metal Lock

A lock is used to secure a Fence, Palisade or Brickwall gate. As of a recent update, they can also be used to lock certain containers, such as a Strongbox or any type of Chest and on any Houses.

Installing the lock

Attach it to the gate by clicking the item and right-clicking it onto the gate. After installing a lock, you will receive the Master Key for it.

Master Key

Master Key.png Master keys can be used to:

  • Open gates in both directions.
  • Craft key copies: Have the Master Key in your inventory or an open container and use Craft > Odds & Ends > Lock & Key > Master Key Copy or Slave Key Copy. Each copy requires one Block of Wood (or Raw Glass for the Glass Key). The Master Key will not be consumed. Note: To even get the option to copy any key you must first create and install an uninstalled lock. This gives you a 'Master Key' and the 'Key Copy' discovery.
  • Make other uninstalled locks match the same key: Have the new lock(s) in your inventory, hold the Master Key and right-click a new lock with it and wait. Repeat for each new lock. Gates fitted with these locks can now be opened with any key that matches the Master Key used. You will not receive new keys when installing these locks.
  • Install a new lock: With the Master Key to the gate in your inventory, right-click a new lock onto the gate. You will receive a new Master Key and the old one won't work anymore. This is useful if a copy of the Master Key gets stolen.

Slave Key

Slave Key.png Slave keys can only be used to open gates from inside. They cannot be used to make multiple keys or change locks. This means that, should you lose it to theft or otherwise, it cannot be used to enter your base.

You can name keys by right-clicking them. They can be stored on a Keyring.

Glass Key

Glass Key.png Glass keys can only be used to open gates from inside. They cannot be used to make multiple keys or change locks. This means that, should you lose it to theft or otherwise, it cannot be used to enter your base. Works only once - then dissapear.

You can name keys by right-clicking them. They can be stored on a Keyring.

Lockpicking

Locks on houses and containers, but not on Knarrs or gates, can now be picked. If you encounter a locked door or container, you may attempt to pick it with a new action Adventure > Pick Lock, available with "Locks & Bolts". When you pick a lock, the are compared against the installed lock's quality, modified by a unique factor per lock type, to determine a picking time. The time required to pick a lock ranges from a low of more or less zero time, to a high of 24 RL hours. Beyond that you can't pick the lock at all. Once the timer expires, the lock is picked, and you may enter/open. The lock remains picked until someone with a proper key uses the door or container in question again. He will recieve a message stating that the lock was picked.

Notes

  • It is advised to never let the Master Key leave your walls, use only a Slave Key for going outside and Travel to Hearth Fire to get back in. Make sure that your Hearth Fire is inside first so you don't get locked outside of your own claim!
  • See the Notes section of the palisade page for correct gate placement.

In-Game Example(s)

A master key as a wall decoration in Hafen.