From Ring of Brodgar

The Perfect Hole is not added to this list. (--12 January 2018, Arcolithe)

What do you mean? The Perfect Hole is not a gild, its a ring.

--.Kitsuneg., 12 January 2017 (EST)

Page formatting

I'm not sure how to do this myself, else I'd look into fixing it. Be glad to do the edit if someone can point me at what to look for (would love to know more about wiki editing, anyway). I can think of a couple of things to force this, but not sure they'd be ideal for formatting.

The problem I see: The page displays with the table on the right and text going down in a vary narrow column on the left side of the table. The table should either be at the end or at the very top with the text completely above or below. It looks fine with a full screen browser on a 1080 monitor, but it's too wide for a "standard sized" browser window for this to be the ideal display method. --MagicManICT (talk) 21:04, 18 February 2018 (EST)

MediaWiki general page formatting is done with CSS styling ([1]) (and basic html5 of course. Div, Span, etc). In this particular case setting the table style style="float:right;" to float:none; or just removing the whole style part will stop the text-floating behavior around the table.
Specific MediaWiki options (predefined classes) here are, for example, to make the table collapsible, if deemed useful ([2])
--.MvGulik. 21:35, 18 February 2018 (EST)

Amber's Guilding bonuses

Survival appears to be improperly stuffed into the guild 3 slot. It should be in Guild 4. If someone with the knowledge to could fix it, would be great. Wish I could.

Good eye. Fixed it.

A quick look at how these tables usually work:
item information is displayed in the infobox (the box on the right) the infobox template, which stats with {{infobox metaobj. the infobox contains fields which we enter information into, which we can then pull to create these tables.
in the case of our amber object, someone erronously labeled survival with a gild3:: property instead of gild4::.
Check out the Revision History to see what I changed to fix it

--Ricky (talk) 00:19, 24 May 2018 (EDT)

Ricky, I appreciate that description. It's beginning to make sense. It's basically a matter of tracking down where the data resides. --Reyajh

Gilding chance

Hey, i've been doing some math and sampling, and the gilding chance formula appears to be

%chance = ROUND((Max-Diff/(2^(MA/SQRT(CMA)/100)))*100)

Where Max = Gilding item max chance * Equipment Max Gilding Chance

Diff = Max - Gilding item max chance * Equipment Max Gilding Chance

MA = Sum of matching attributes

CMA = Count of matching attributes

e.g. Applying moose antler buttons(30-95% SEW/STR/SURV) to Bear cape(10-32% STR/SURV), while having 96 STR and 83 SURV results in following:






Chance% = 0.3-0.27/(2^(179/SQRT(2)/100)) = 0.3-0.27/(2^1.265) = 0.3-0.11 = 19%

Need more data to confirm this, though

--Drathvedro (talk) 08:53, 26 September 2019 (EDT)