Wiki-notice.png

New world 12 as of 6 March 2020 HnH Topic: World 12
Satiation reworked as of Feasting Leonardo (2019-12-11) patch.


Wolf

From Ring of Brodgar
Wolf
Wolf.png
Base-Quality 50
Is Deadly yes
Hitpoints 500
Fleeing-Hitpoints 400
Armor 50
Creature-Products Fresh Wolf Hide x2, Intestines x4, Entrails x3, Raw Wolf x10, Bone Material x6, Wolf's Claw x2-8
Terrain This data is specified at the individual Terrain pages. Mountain
Back to Creatures

Brown wolves that roam mountains and forests and hunt every living creature, spawn in packs with 3-8 species, aggroes all as one.

Wolves have a high chance to execute when they KO you. Furthermore, because they spawn in packs, it is hypothetically impossible to survive being KOed by a pack because they have high execute rate and said rate will be rolled for each wolf.

They usually spawn in mountains but can spawn in forests while the moon is full.

Combat

Behaviour

Wolves are extremely aggressive, and will likely engage in combat with nearby players and animals. Aggroing any one wolf will cause the entire pack to also engage.

Combat Moves

Attacks Restorations


FellScratch.png Fell Scratch
  • Attack type: Striking, Backhanded
  • Openings: Off Balance
  • IP +1
Chomp.png Chomp
  • Attack type: Striking, Sweeping
  • Openings: Dizzy
  • IP -2
Shredding Paw.png Shredding Paw
  • Attack type: Backhanded
  • Openings: Dizzy, Cornered
  • IP -1
BloodGore.png Blood & Gore
  • Attack type: Sweeping, Backhanded, Oppresive
  • Openings: Cornered


Careful Approach.png Careful Approach
  • Reduces: Off Balance, Dizzy

Strategy

Not strong creatures on their own; The problem is numbers. Note that unlike other creatures, wolves never split - so you can't aggro them one by one.

In-Game Example(s)

Wolf-dead.png Dead Wolf. Can be skinned for Fresh Wolf Hide.
Wolf-skinned.png Skinned Wolf. Can be butchered for Intestines, Entrails and Raw Wolf.
Wolf-skeleton.png Wolf Skeleton. Can be collected for Wolf's Claw and Bone Material.

WolfPride.png Wolf Pack roaming Mountain.