Wolf's Claw

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Wolf's Claw
Wolf's Claw.png
Vital statistics
Size 1 x 1
Stack Max:4 (Bone Material)
Stockpile Bone (40)
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Hunting
Object(s) Required N/A
Specific Type of Bone Material, Finebone
Required By (1) Wolf Cape, (Bone Material (27): Black Ribeye Steak, Bone Arrow, Bone Ash, Bone Chest, Bone Glue, Bone Greaves, Bone Hook, Bone Marrow, Bone Pins, Bone Saw, Deep Sea Atavism, Dice, Fisherman's Hat, Flute, Fossil Collection, Goat Mask, Personal Claim, Poppy Wobbler, Primitive Doll, Rattle-Tattle-Talisman, Runed Dolmen, Seer's Bones, Skull Throne, Still Life, Thing Challenge, Untanned Rot, Village Claim), (Finebone (3): Beast Ring, Bone Greaves, Finebone Trinkets)
Gilding statistics
Gilding Chance 25%-65%
Gilding Attributes Strength
Gilding Bonus 1 Strength +1
Gilding Bonus 2 Agility +1
Study details
Base LP 1250
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 12h 45m
Mental Weight 35
EXP Cost 25
LP / EXP 50
LP / Hour (real) 98.04
LP / Mental Weight 35.71
LP / Hour / EXP 3.92
LP / Hour / Size 98.04
LP / Hour / Weight 2.8
LP / Hour / Size / EXP 3.92
LP / Hour / Weight / EXP 0.11
Go to Objects

Wolf's Claw is a Curiosity which can be used in the Study Report to earn Learning Points and is a Gilding item that gives a boost to Strength and Agility.

Gilding Attribute is Strength, Chance: 25% to 65%.

Quality

Softcapped by Survival.

Quality Strength Agility
10 +1 +1
40 +2 +2
90 +3 +3