Deep Sea Atavism

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Deep Sea Atavism
Deep Sea Atavism.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Fishing
Object(s) Required Bone Material x3, Adder Fang x2, Flipper Bones
Produced By Hand
Study details
Base LP 24000
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 87h 32m
Mental Weight 45
EXP Cost 45
LP / EXP 533.33
LP / Hour (real) 274.18
LP / Mental Weight 533.33
LP / Hour / EXP 6.09
LP / Hour / Size 274.18
LP / Hour / Weight 6.09
LP / Hour / Size / EXP 6.09
LP / Hour / Weight / EXP 0.14
Go to Objects

Icon keyboard.pngCraft > Curiosities > Naturalia > Deep Sea Atavism

A Deep Sea Atavism is a craftable Curiosity which can be used in the Study Report to earn Learning Points.

Pay close attention when crafting, as Flipper Bones also count as bone material and can be used over more abundant (and likely higher quality) generic bones if you're not careful.

Quality

Deep Sea Atavism is average ingredients and its Softcapped by

Game Development