Wolverine

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Wolverine
Wolverine.png
Base-Quality 30
Hitpoints 300
Fleeing-Hitpoints 200
Creature-Products Fresh Wolverine Hide, Entrails, Intestines, Raw Wolverine x3, Bone Material x2, Scent Gland
Seasonality (See this page for now)
Terrain This data is specified at the individual Terrain pages. Beech Grove, Black Wood, Deep Tangle, Dry Weald, Leaf Detritus, Leaf Patch, Lichen Wold, Moss Brush, Oak Wilds, Pine Barren, Root Bosk, Shady Copse, Sombre Bramble, Sour Timber, Timber Land, Wald
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Wolverine also referred to as the glutton, carcajou, skunk bear, or quickhatch, is the largest land-dwelling weasel species, distant relative to Otter and Badger.

Combat

Behaviour

Aggressive in a certain radius to everyone, including other animals. They move noticably faster than a badger.

Combat Moves

Attacks Restorations


FellScratch.png Fell Scratch
  • Attack type: Striking, Backhanded
  • Openings: Off Balance
  • IP +1
Bear Down.png Bear Down
  • Attack type: Sweeping, Oppresive
  • Openings: Dizzy
  • IP +2
BloodGore.png Blood & Gore
  • Attack type: Sweeping, Backhanded, Oppresive
  • Openings: Cornered


Bristle.png Bristle
  • Reduces: Off Balance, Dizzy, Reeling, Cornered
  • IP -3

Strategy

Easy way is to have sword, put up around 50% Green opening and use 2x Sting. You have to kill them before they'll run (200 hp), you'll need 3rd-4th speed of horse to catch them. Having 30 AGI and 50 UA should be enough, but slightly painful.

In-Game Example(s)

Wolverine-dead.png Dead Wolverine. Can be skinned for Fresh Wolverine Hide.
Wolverine-skinned.png Skinned Wolverine. Can be butchered for Intestines, Entrails, Scent Gland and Raw Wolverine.
Wolverine-skeleton.png Wolverine Skeleton. Can be collected for Bone Material.

Game Development