Legacy:Bear Cape: Difference between revisions
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* When equipped, it occupies both the cape and headwear [[Equipment Screen|slots]]. | * When equipped, it occupies both the cape and headwear [[Equipment Screen|slots]]. | ||
* Quality Formula: <math>\frac{_{q}Skin + _{q}TeethAvg}{2}</math> and is [[softcap|softcapped]] by <math>\sqrt[3]{Psyche*Dexterity*Sewing}</math> | * Quality Formula: <math>\frac{_{q}Skin + _{q}TeethAvg}{2}</math> and is [[softcap|softcapped]] by <math>\sqrt[3]{Psyche*Dexterity*Sewing}</math> | ||
* Strength bonus = <math>10*\sqrt{\frac{quality}{10}}</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*\sqrt{\frac{quality}{10}}</math> | * Strength bonus = <math>10*\sqrt{\frac{quality}{10}}</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*\sqrt{\frac{quality}{10}}</math> | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Clothing]] | [[Category:Clothing]] | ||
[[Category:Armor]] | [[Category:Armor]] |
Revision as of 15:11, 7 November 2013
Bear Cape | |||||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||||
Size | 1 x 2 | ||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Hunting | ||||||||||||||||||||||||||
Object(s) Required | Dried Bear Hide, Bear Tooth x2 | ||||||||||||||||||||||||||
Slot(s) Occupied | 1L + 8L | ||||||||||||||||||||||||||
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Go to Objects |
A cape and hood fashioned from the hide and teeth of a bear, making the wearer strong like a bear. Increases Strength.
Quality | Strength | Hitpoints | Armor Class |
---|---|---|---|
10 | +10 | 50 | 0/15 |
40 | +20 | 200 | 0/30 |
90 | +30 | 450 | 0/45 |
200 | +44 | 1000 (?) | 0/67 |
How to Acquire
Craft > Leather Working > Bear Cape
Notes
- When equipped, it occupies both the cape and headwear slots.
- Quality Formula: and is softcapped by
- Strength bonus = . Hitpoint value = . Armor Class =