Legacy:Bear Cape: Difference between revisions

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* When equipped, it occupies both the cape and headwear [[Equipment Screen|slots]].
* When equipped, it occupies both the cape and headwear [[Equipment Screen|slots]].
* Quality Formula: <math>\frac{_{q}Skin + _{q}TeethAvg}{2}</math> and is [[softcap|softcapped]] by <math>\sqrt[3]{Psyche*Dexterity*Sewing}</math>
* Quality Formula: <math>\frac{_{q}Skin + _{q}TeethAvg}{2}</math> and is [[softcap|softcapped]] by <math>\sqrt[3]{Psyche*Dexterity*Sewing}</math>
* Strength bonus = <math>10*\sqrt{\frac{quality}{10}}</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*\sqrt{\frac{quality}{10}}</math>
* Strength bonus = <math>10*\sqrt{\frac{quality}{10}}</math>. Hitpoint value = <math>5*quality</math>. Armor Class = <math>15*\sqrt{\frac{quality}{10}}</math>
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Clothing]]
[[Category:Clothing]]
[[Category:Armor]]
[[Category:Armor]]

Revision as of 15:11, 7 November 2013

Bear Cape
Legacy-Bear Cape.png
Vital statistics
Size 1 x 2
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Hunting
Object(s) Required Dried Bear Hide, Bear Tooth x2
Slot(s) Occupied 1L + 8L
QL10 Equipment Statistics
STR Bonus 10
Armor HP 50
Absorption X None
Absorption Y 15
Go to Objects

A cape and hood fashioned from the hide and teeth of a bear, making the wearer strong like a bear. Increases Strength.

Quality Strength Hitpoints Armor Class
10 +10 50 0/15
40 +20 200 0/30
90 +30 450 0/45
200 +44 1000 (?) 0/67

How to Acquire

Craft > Leather Working > Bear Cape

Notes

  • When equipped, it occupies both the cape and headwear slots.
  • Quality Formula: and is softcapped by


  • Strength bonus = . Hitpoint value = . Armor Class =