Legacy:Merchant's Robe: Difference between revisions
Jump to navigation
Jump to search
m (basic formula info. (indirectly verified)) |
(GM update) |
||
Line 1: | Line 1: | ||
{{infobox metaobj | {{infobox metaobj | ||
|xsize | | xsize = 1 | ||
|ysize | | ysize = 2 | ||
|skillreq = [[requires::Cloth Making]] | | skillreq = [[requires::Cloth Making]] | ||
|objectsreq = [[requires::Silk Cloth]] x4 | | objectsreq = [[requires::Silk Cloth]] x4 | ||
|producedby = Nothing | | producedby = Nothing | ||
|slot=6L | | slot = 6L | ||
|statINT=10 | | statINT = 10 | ||
|statCHA=15 | | statCHA = 15 | ||
}} | }} | ||
{{GM|$Craft|$Cloth Making|Capes and Cloa$ks|$Merchant's Robe}} | |||
[[Category:Clothing]] | [[Category:Clothing]] | ||
Line 37: | Line 36: | ||
|} | |} | ||
== | == Formula == | ||
The base quality of a Merchant's Robe is the average-Q of the used Silk Cloths. | The base quality of a Merchant's Robe is the average-Q of the used Silk Cloths. | ||
The base quality is [[softcap|softcapped]] by: <math>\sqrt[3]{Dexterity*Psyche*Sewing}</math> | The base quality is [[softcap|softcapped]] by: <math>\sqrt[3]{Dexterity*Psyche*Sewing}</math> |
Revision as of 17:14, 8 May 2015
Merchant's Robe | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vital statistics | |||||||||||||||||||||||
Size | 1 x 2 | ||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Cloth Making | ||||||||||||||||||||||
Object(s) Required | Silk Cloth x4 | ||||||||||||||||||||||
Produced By | Nothing | ||||||||||||||||||||||
Slot(s) Occupied | 6L | ||||||||||||||||||||||
| |||||||||||||||||||||||
Go to Objects |
Craft > Cloth Making > Capes and Cloaks > Merchant's Robe
They don't really signify a merchant, the robes moreso signify a person has either great wealth, or a great industry in the silk business.
Merchant Robes have a form of "pocket" that increases inventory space by 1 horizontal row: the wearer's default inventory will become 4x5, 6x5 with a backpack and 8x7 with a backpack and 2 traveller's sack above q20.
Quality | Intelligence | Charisma |
10 | +10 | +15 |
40 | +20 | +30 |
90 | +30 | +45 |
Formula
The base quality of a Merchant's Robe is the average-Q of the used Silk Cloths.
The base quality is softcapped by: