Legacy:Merchant's Robe: Difference between revisions

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m (basic formula info. (indirectly verified))
(GM update)
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{{infobox metaobj
{{infobox metaobj
|xsize     = 1
| xsize = 1
|ysize     = 2
| ysize = 2
|skillreq  = [[requires::Cloth Making]]
| skillreq  = [[requires::Cloth Making]]
|objectsreq = [[requires::Silk Cloth]] x4
| objectsreq = [[requires::Silk Cloth]] x4
|producedby = Nothing
| producedby = Nothing
|slot=6L
| slot   = 6L
|statINT=10
| statINT = 10
|statCHA=15
| statCHA = 15
}}
}}
 
{{GM|$Craft|$Cloth Making|Capes and Cloa$ks|$Merchant's Robe}}
[[Category:Equipment]]
[[Category:Clothing]]
[[Category:Clothing]]


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|}
|}


== How to Acquire ==
== Formula ==
{{K|C}}raft > {{K|C}}loth Making > Capes and Cloa{{K|k}}s > {{K|M}}erchant's Robe


== Formula ==
The base quality of a Merchant's Robe is the average-Q of the used Silk Cloths.
The base quality of a Merchant's Robe is the average-Q of the used Silk Cloths.


The base quality is [[softcap|softcapped]] by: <math>\sqrt[3]{Dexterity*Psyche*Sewing}</math>
The base quality is [[softcap|softcapped]] by: <math>\sqrt[3]{Dexterity*Psyche*Sewing}</math>

Revision as of 17:14, 8 May 2015

Merchant's Robe
Legacy-Merchant's Robe.png
Vital statistics
Size 1 x 2
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Cloth Making
Object(s) Required Silk Cloth x4
Produced By Nothing
Slot(s) Occupied 6L
QL10 Equipment Statistics
INT Bonus 10
CHA Bonus 15
Go to Objects

Icon keyboard.pngCraft > Cloth Making > Capes and Cloaks > Merchant's Robe

They don't really signify a merchant, the robes moreso signify a person has either great wealth, or a great industry in the silk business.

Merchant Robes have a form of "pocket" that increases inventory space by 1 horizontal row: the wearer's default inventory will become 4x5, 6x5 with a backpack and 8x7 with a backpack and 2 traveller's sack above q20.


Quality Intelligence Charisma
10 +10 +15
40 +20 +30
90 +30 +45

Formula

The base quality of a Merchant's Robe is the average-Q of the used Silk Cloths.

The base quality is softcapped by: