Barkboat: Difference between revisions
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(Joncis moved page Barkboat to Legacy:Barkboat: Outdated information) |
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{{Infobox metaobj | |||
| image = File:Hafen-Barkboat.png | |||
| xsize = 1 | |||
| ysize = 1 | |||
| skillreq = [[requires::Boat Building]] | |||
| objectsreq = [[requires::Birch Bark]], [[requires::String]], [[requires::Branch]] | |||
| producedby = Hand | |||
| lpgain = 400 | |||
| studytime = 4.00 | |||
| mentalweight = 5 | |||
| xpdrain = 2 | |||
| ccrafted = yes | |||
}} | |||
{{GM|$Craft|C$uriosities|To$ys|$Barkboat}} | |||
The '''{{PAGENAME}}''' is a [[Curiosity]] which can be used in the [[Study Interface]] to earn [[Learning Points]]. | |||
==Notes== | |||
*This is a relatively simple curiosity, but can become difficult to make without access to [[Birch Tree]]s. | |||
*Barkboats will float when dropped in water. | |||
==Quality== | |||
The resulting quality is the average between all material used, softcapped by [[Intelligence]] and [[Survival]]. |
Revision as of 23:23, 9 November 2015
Barkboat | |||||||||||||||||||||||||||||||||||||||||||
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File:Hafen-Barkboat.png | |||||||||||||||||||||||||||||||||||||||||||
Vital statistics | |||||||||||||||||||||||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Boat Building | ||||||||||||||||||||||||||||||||||||||||||
Object(s) Required | Birch Bark, String, Branch | ||||||||||||||||||||||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||||||||||||||||||||||
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Go to Objects |
Craft > Curiosities > Toys > Barkboat
The Barkboat is a Curiosity which can be used in the Study Interface to earn Learning Points.
Notes
- This is a relatively simple curiosity, but can become difficult to make without access to Birch Trees.
- Barkboats will float when dropped in water.
Quality
The resulting quality is the average between all material used, softcapped by Intelligence and Survival.