Barkboat: Difference between revisions
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{{ | {{infobox metaobj | ||
| xsize = 1 | |||
|xsize = 1 | | ysize = 1 | ||
|ysize = 1 | | | ||
|skillreq = [[requires::Boat Building]] | | skillreq = [[requires::Boat Building]] | ||
|objectsreq = [[requires::Birch Bark]], [[requires::String]], [[requires::Branch]] | | objectsreq = [[requires::Birch Bark]], [[requires::String]], [[requires::Branch]] | ||
|producedby = Hand | | producedby = Hand | ||
|lpgain = 400 | | | ||
|studytime = | | lpgain = 400 | ||
|mentalweight = 5 | | studytime = 2:44 | ||
|expdrain = 2 | | mentalweight = 5 | ||
|ccrafted = yes | | expdrain = 2 | ||
| ccrafted = yes | |||
}} | }} | ||
{{GM|$Craft|C$uriosities|To$ys|$Barkboat}} | {{GM|$Craft|C$uriosities|To$ys|$Barkboat}} | ||
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The resulting quality is the average between all material used, softcapped by [[Intelligence]] and [[Survival]]. | The resulting quality is the average between all material used, softcapped by [[Intelligence]] and [[Survival]]. | ||
== | ==Gallery== | ||
[[File:Barki.png|200px|thumb|left|A bark boat on a river.]] | [[File:Barki.png|200px|thumb|left|A bark boat on a river.]] |
Latest revision as of 08:19, 19 April 2021
Barkboat | |||||||||||||||||||||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Boat Building | ||||||||||||||||||||||||||||||||||||||||||
Object(s) Required | Birch Bark, String, Branch | ||||||||||||||||||||||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||||||||||||||||||||||
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Go to Objects |
Craft > Curiosities > Toys > Barkboat
The Barkboat is a Curiosity which can be used in the Study Report to earn Learning Points.
Notes
- This is a relatively simple curiosity, but can become difficult to make without access to Birch Trees.
- Barkboats will gently float away when dropped in water.
Quality
The resulting quality is the average between all material used, softcapped by Intelligence and Survival.