Legacy:Mining: Difference between revisions
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{{infobox legskill | |||
| name = {{PAGENAME}} | |||
{{infobox | | caption = {{PAGENAME}} | ||
|name = {{PAGENAME}} | | cost = 200 | ||
| req = [[legacy-skillreq::Legacy:Stone Working|Stone Working]] | |||
|caption = {{PAGENAME}} | |||
|cost = 200 | |||
|req = [[skillreq::Stone Working]] | |||
}} | }} | ||
==Required by [[Legacy:Ore|Ore]]== | |||
==How to mine== | ==How to mine== | ||
Mining requires building a [[Legacy:Mine Hole|Mine Hole]] or [[Legacy:Cave|Cave]]. Have a [[Legacy:Stone Axe|Stone Axe]] (slow) or [[Legacy:pickaxe|pickaxe]] (very fast) equipped and use Adventure [A] -> Mine [M] and click on a black tile. Walls within 50 tiles of a cave entrance cannot be mined. Mining drains stamina based on the tool used and the hardness of the tile relative to a character's mining ability. Make sure to bring plenty of drink to restore stamina quickly. | |||
Using a [[Torch|torch]] or [[Miner's Helm|Miner's helmet]] for light will help drastically when mining, particularly when working older mines whose ore deposits are located far away from the minehole. Note however that using a [[Pickaxe|pickaxe]] requires both hands, thus making a miner's helm the only portable light source that can be used. | Using a [[Legacy:Torch|torch]] or [[Legacy:Miner's Helm|Miner's helmet]] for light will help drastically when mining, particularly when working older mines whose ore deposits are located far away from the minehole. Note however that using a [[Legacy:Pickaxe|pickaxe]] requires both hands, thus making a miner's helm the only portable light source that can be used. (Note: Use of current custom clients with Night vision negates the need for light sources if turned on.) | ||
The world consists of | The world consists of multiple layers--the surface and five underground layers. Caves and mines all are part of the same underworld; a [[Legacy:hearthling|hearthling]] can tunnel from one mine or cave to another. In the underworld, if a hearthling selects 'mine' and clicks on a wall, he or she will attempt to chip out the wall, either extracting [[Legacy:Ore|Ore]] from the tile or chipping out [[Legacy:stone|stones]]. Whether the hearthling is able to extract ore (or [[Legacy:stone|stones]]) depends on the [[Legacy:Glossary#Soak|soak]] of the wall. That is to say, some wall tiles will require more [[Legacy:strength|strength]] (and/or better tools) to extract ore or rock from. If the hearthling has enough strength to mine it, the tile will be converted into floor. Ore exists in veins, so you may very well mine nothing but rock. | ||
Note: Because World 4 has brought an entirely new mining system there is confusion. | Note: Because World 4 has brought an entirely new mining system there is confusion. | ||
One thing to be said, you need strength in order to mine mining spots. The higher your strength is, the faster the mining spot will be mined. Also, mining spots now contain layers, you | One thing to be said, you need strength in order to mine mining spots. The higher your strength is, the faster the mining spot will be mined. Also, mining spots now contain layers, which means that each tile can be mined multiple times before it converts to floor. Each time you mine there is a chance to get stone or ore. Whether it's ore or stone depends entirely on tile - tile that belongs to vein will not give stones, and tile that does not belong to vein will not give ore. Mined ore is automatically placed in inventory, mined stones are dropped on the ground. | ||
A miner should have the Nature/Industry [[Legacy:Personal Beliefs|Personal Beliefs]] slider set completely towards Industry to have the maximum 20% chance of mining ore containing [[Legacy:metal|metal]]. When the Nature/Industry slider is set to the middle, the miner has only a 10% chance. | |||
Ores occur in nodes much like everything else on the map. Sometimes the nodes will intersect cave walls, and sometimes you have to dig into the wall for some distance before finding ore. For you to mine a cave wall, you need to click on the wall that is at least 50 tiles from an entrance. Depending on the Q of your tool and your strength, you will start to mine that wall or will receive an error message such as the following. | |||
Messages that occur while mining (each message means 10-15 more Mining ability to mine): | |||
* You don't even manage to scratch that rock. | |||
* That rock is very much too hard for you to mine. | |||
* That rock is much too hard for you to mine. | |||
* That rock is slightly too hard for you to mine. | |||
* That rock is just slightly too hard for you to mine. | |||
Using a better quality tool and better strength means more tiles to mine available. Strength can be increased by equipment such as a [[Legacy:Bear Tooth Talisman|Bear Tooth Talisman]] or [[Legacy:Bear Cape|Bear Cape]] or temporarily with buffs from [[Legacy:wine|wine]] or [[Legacy:Boar Tusk Snuff|Boar Tusk Snuff]]. <br> | |||
((Mining Mechanics) <br> | |||
==Safety and Cave ins== | |||
[[File:Legacy-Mine-hole-safe-tiles.png|right]] | |||
To successfully mine you need to be mining a tile where the centre of the tile is covered by a [[Legacy:Mine Support|Mine Support]]. To see the radius of a mine support you need a custom client. | |||
You can also mine some tiles without a mine support. | |||
Some tiles around a minehole can be mined, these are shown (''{verify} see: [[Legacy_Talk:Mining#Safety_and_Cave_ins|talk]]''). You may also mine from a cave if you are standing on a tile that is (or was) a native cave tile. | |||
If you mine on any other tile, you will cause a cave in, and if you or any others nearby are hit with a cave in it can knock you out, or even kill you. | |||
Level 1 cave ins will cause 100 damage, level 2 cave ins will cause 200, and so on and at level 5 they cause 500 damage, this is applied to your HHP and any hit from a cave in will knock your character out. Wearing a [[Legacy:Miner's Helm|Miner's Helm]] will reduce this damage by 50%, however even if you have more than 500 hitpoints you can still be struck by multiple cave ins, resulting in your death even at level 1. | |||
==Mining Difficulty and Ore Quality== | ==Mining Difficulty and Ore Quality== | ||
Underground there are 3 types of mining related nodes. Ore veins, Rock quality and Hardness nodes. These nodes are all placed randomly and have no relation to each other except under chance conditions. All rock that is mined will be of the quality equal to the rock quality node (or the base quality if there is no node) of that area. This applies to both stones mined from "empty" rock and ore mined from an ore vein. Finding a soft, high quality ore vein is therefor a very good stroke of luck. It is also worth noting that the quality of mining products is based on the same nodes as clay, so nearby ore quality will be decreased by digging ball clay from shallow water in caves. | |||
There is only one relation between hardness and quality. As you descend levels of the world, each one gains base quality and base hardness. Quality base goes up by 10 each layer, however it is unknown the exact amount hardness goes up. | |||
==Quoting Phaen== | |||
[[File:Legacy-Mining Layers.png|right]] | |||
"A couple of things to note: | |||
:There are five underground layers. | |||
:The black areas represent solid rock. | |||
:Caves are natural passageways and they only appear on the first underground layer. | |||
:You can use mining to dig a path between any two things (minehole or cave) as long as they're on the same layer. | |||
:Building a minehole on any layer will allow you to access the next layer below it. | |||
:Deeper layers have a higher minimum quality for ore (q10, q20, q30, q40, q50 respectively), but you can get lucky and find higher. | |||
:Deeper layers have a higher minimum hardness, but you can get unlucky and find harder. | |||
:Silver deposits do not exist on layer 1. You must dig deeper. | |||
:Gold deposits do not exist on layer 1 or 2. You must dig deeper. | |||
:Silver and Gold do not have a quality, other ores do. | |||
:Prospecting searches the layer below the layer you are currently standing."[//www.havenandhearth.com/forum/viewtopic.php?f=2&t=26319&start=10#p330486]<br> | |||
==In-Game Text== | ==In-Game Text== | ||
Line 33: | Line 63: | ||
Mining gives you the ability to mine metals in mines, that can be constructed at geology points. | Mining gives you the ability to mine metals in mines, that can be constructed at geology points. | ||
==Average Ore Per Tile== | |||
You get about 3.3 ore per tile on average when mining a vain. This equates to the following numbers. | |||
1.51 tiles to get 1 bar of any metal | |||
3.79 tiles to get 1 wrought iron bar | |||
7.57 tiles per 1 gold nugget | |||
3.79 tiles for 1 silver nugget. |
Latest revision as of 10:04, 4 November 2022
Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."
- Just in case. There is a Legacy specific discussion page.
Mining | |
---|---|
Mining | |
LP Cost | 200 |
Skill(s) Required | Stone Working |
Skill(s) Enabled | None (Disabled Feature) |
Required By | Nothing (Disabled Feature) |
Back to Skills |
Required by Ore
How to mine
Mining requires building a Mine Hole or Cave. Have a Stone Axe (slow) or pickaxe (very fast) equipped and use Adventure [A] -> Mine [M] and click on a black tile. Walls within 50 tiles of a cave entrance cannot be mined. Mining drains stamina based on the tool used and the hardness of the tile relative to a character's mining ability. Make sure to bring plenty of drink to restore stamina quickly.
Using a torch or Miner's helmet for light will help drastically when mining, particularly when working older mines whose ore deposits are located far away from the minehole. Note however that using a pickaxe requires both hands, thus making a miner's helm the only portable light source that can be used. (Note: Use of current custom clients with Night vision negates the need for light sources if turned on.)
The world consists of multiple layers--the surface and five underground layers. Caves and mines all are part of the same underworld; a hearthling can tunnel from one mine or cave to another. In the underworld, if a hearthling selects 'mine' and clicks on a wall, he or she will attempt to chip out the wall, either extracting Ore from the tile or chipping out stones. Whether the hearthling is able to extract ore (or stones) depends on the soak of the wall. That is to say, some wall tiles will require more strength (and/or better tools) to extract ore or rock from. If the hearthling has enough strength to mine it, the tile will be converted into floor. Ore exists in veins, so you may very well mine nothing but rock.
Note: Because World 4 has brought an entirely new mining system there is confusion. One thing to be said, you need strength in order to mine mining spots. The higher your strength is, the faster the mining spot will be mined. Also, mining spots now contain layers, which means that each tile can be mined multiple times before it converts to floor. Each time you mine there is a chance to get stone or ore. Whether it's ore or stone depends entirely on tile - tile that belongs to vein will not give stones, and tile that does not belong to vein will not give ore. Mined ore is automatically placed in inventory, mined stones are dropped on the ground.
A miner should have the Nature/Industry Personal Beliefs slider set completely towards Industry to have the maximum 20% chance of mining ore containing metal. When the Nature/Industry slider is set to the middle, the miner has only a 10% chance.
Ores occur in nodes much like everything else on the map. Sometimes the nodes will intersect cave walls, and sometimes you have to dig into the wall for some distance before finding ore. For you to mine a cave wall, you need to click on the wall that is at least 50 tiles from an entrance. Depending on the Q of your tool and your strength, you will start to mine that wall or will receive an error message such as the following. Messages that occur while mining (each message means 10-15 more Mining ability to mine):
- You don't even manage to scratch that rock.
- That rock is very much too hard for you to mine.
- That rock is much too hard for you to mine.
- That rock is slightly too hard for you to mine.
- That rock is just slightly too hard for you to mine.
Using a better quality tool and better strength means more tiles to mine available. Strength can be increased by equipment such as a Bear Tooth Talisman or Bear Cape or temporarily with buffs from wine or Boar Tusk Snuff.
((Mining Mechanics)
Safety and Cave ins
To successfully mine you need to be mining a tile where the centre of the tile is covered by a Mine Support. To see the radius of a mine support you need a custom client. You can also mine some tiles without a mine support. Some tiles around a minehole can be mined, these are shown ({verify} see: talk). You may also mine from a cave if you are standing on a tile that is (or was) a native cave tile.
If you mine on any other tile, you will cause a cave in, and if you or any others nearby are hit with a cave in it can knock you out, or even kill you. Level 1 cave ins will cause 100 damage, level 2 cave ins will cause 200, and so on and at level 5 they cause 500 damage, this is applied to your HHP and any hit from a cave in will knock your character out. Wearing a Miner's Helm will reduce this damage by 50%, however even if you have more than 500 hitpoints you can still be struck by multiple cave ins, resulting in your death even at level 1.
Mining Difficulty and Ore Quality
Underground there are 3 types of mining related nodes. Ore veins, Rock quality and Hardness nodes. These nodes are all placed randomly and have no relation to each other except under chance conditions. All rock that is mined will be of the quality equal to the rock quality node (or the base quality if there is no node) of that area. This applies to both stones mined from "empty" rock and ore mined from an ore vein. Finding a soft, high quality ore vein is therefor a very good stroke of luck. It is also worth noting that the quality of mining products is based on the same nodes as clay, so nearby ore quality will be decreased by digging ball clay from shallow water in caves.
There is only one relation between hardness and quality. As you descend levels of the world, each one gains base quality and base hardness. Quality base goes up by 10 each layer, however it is unknown the exact amount hardness goes up.
Quoting Phaen
"A couple of things to note:
- There are five underground layers.
- The black areas represent solid rock.
- Caves are natural passageways and they only appear on the first underground layer.
- You can use mining to dig a path between any two things (minehole or cave) as long as they're on the same layer.
- Building a minehole on any layer will allow you to access the next layer below it.
- Deeper layers have a higher minimum quality for ore (q10, q20, q30, q40, q50 respectively), but you can get lucky and find higher.
- Deeper layers have a higher minimum hardness, but you can get unlucky and find harder.
- Silver deposits do not exist on layer 1. You must dig deeper.
- Gold deposits do not exist on layer 1 or 2. You must dig deeper.
- Silver and Gold do not have a quality, other ores do.
- Prospecting searches the layer below the layer you are currently standing."[1]
In-Game Text
"Gold gleams in the ground, and iron sleeps in the seam. Mother Nature gives not a sound, but my pick axe will make her scream."
Mining gives you the ability to mine metals in mines, that can be constructed at geology points.
Average Ore Per Tile
You get about 3.3 ore per tile on average when mining a vain. This equates to the following numbers. 1.51 tiles to get 1 bar of any metal 3.79 tiles to get 1 wrought iron bar 7.57 tiles per 1 gold nugget 3.79 tiles for 1 silver nugget.