Legacy:Combat Actions: Difference between revisions
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== Damage formula == | == Damage formula == | ||
<math>damage = basedamage * \sqrt{\sqrt{ | Damage can be calculated by the following formula: | ||
:<math>damage = basedamage * \sqrt{\sqrt{ql * str} / 10}</math> | |||
where: | |||
:ql is the [[Legacy:quality|quality]] of the weapon | |||
:str is the [[Legacy:Strength|strength]] of the hearthling | |||
:basedamage is the base damage of the weapon | |||
The defense consumed by an attack is <math>\sqrt{AW / BW} / 2</math>, where AW is your attack's weight, and BW is the enemy's maneuver's weight. Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage | The base damage of a [[Legacy:Soldier's Sword|Soldier's Sword]] is 400. For a 65 QL Soldier's Sword wielded by someone with 319 [[Legacy:Strength|Strength]], their damage would be calculated by: | ||
:<math>damage = 400 * \sqrt{\sqrt{65 * 319} / 10}=1517</math> | |||
You can adjust for [[Legacy:Personal Beliefs|Personal Beliefs]] (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider). | |||
The defense consumed by an attack is <math>\sqrt{AW / BW} / 2</math>, where AW is your attack's weight, and BW is the enemy's maneuver's weight. Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage. | |||
== Attacks == | == Attacks == | ||
Line 11: | Line 22: | ||
After attacking, you will return to using the move you were using before attacking. | After attacking, you will return to using the move you were using before attacking. | ||
{{infobox legcombat | |||
{{infobox | |||
|Box title = Punch | |Box title = Punch | ||
|image = | |image = File:Legacy-Pow.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = P | |Row 1 info = P | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = | |Row 2 info = 9.6 seconds | ||
|Row 3 title = Weight | |Row 3 title = Weight | ||
|Row 3 info = UnarmedCombat | |Row 3 info = UnarmedCombat | ||
|Row 4 title = Damage formula | |Row 4 title = Damage formula | ||
|Row 4 info = 0.75 * 50 * sqrt(Strength / 10)<br> | |Row 4 info = 0.75 * 50 * sqrt(Strength / 10)<br> | ||
Doesn't take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier's gauntlet) | Doesn't take into account: [[Legacy:Personal Beliefs|Personal Beliefs]], hand weapons (cutthroat knuckles, soldier's gauntlet) | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Unarmed Combat]] | |Row 5 info = [[Legacy:Unarmed Combat|Unarmed Combat]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = The most basic attack, as it doesn't require any [[Combat 101#IP|IP]]. | |Row 6 info = The most basic attack, as it doesn't require any [[Legacy:Combat 101#IP|IP]]. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Knock His Teeth Out! | |Box title = Knock His Teeth Out! | ||
|image = | |image = File:Legacy-Knockteeth.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = K | |Row 1 info = K | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = 7. | |Row 2 info = 7.2 seconds | ||
|Row 3 title = Cost | |Row 3 title = Cost | ||
|Row 3 info = 6 IP | |Row 3 info = 6 IP | ||
|Row 4 title = Weight | |Row 4 title = Weight | ||
|Row 4 info = UnarmedCombat | |Row 4 info = UnarmedCombat | ||
|Row 5 title = Damage formula | |Row 5 title = Damage formula | ||
|Row 5 info = | |Row 5 info = 100 * sqrt(Strength / 10)<br> | ||
Doesn't take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier's gauntlet) | Doesn't take into account: [[Legacy:Personal Beliefs|Personal Beliefs]], hand weapons (cutthroat knuckles, soldier's gauntlet) | ||
|Row 6 title = Required skill | |Row 6 title = Required skill | ||
|Row 6 info = [[Brawling]] | |Row 6 info = [[Legacy:Brawling|Brawling]] | ||
|Row 7 title = Notes | |Row 7 title = Notes | ||
|Row 7 info = Twice the damage of Punch. | |Row 7 info = Twice the damage of Punch. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Strangle | |Box title = Strangle | ||
|image = | |image = File:Legacy-Strangle.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = G | |Row 1 info = G | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = 14. | |Row 2 info = 14.4 seconds | ||
|Row 3 title = Weight | |Row 3 title = Weight | ||
|Row 3 info = UnarmedCombat * 0.8 | |Row 3 info = UnarmedCombat * 0.8 | ||
|Row 4 title = Damage formula | |Row 4 title = Damage formula | ||
|Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)<br> | |Row 4 info = 0.75 * 50 * sqrt(Strength*1.5 / 10)<br> | ||
Doesn't take into account: [[Personal Beliefs]], hand weapons (cutthroat knuckles, soldier's gauntlet) | Doesn't take into account: [[Legacy:Personal Beliefs|Personal Beliefs]], hand weapons (cutthroat knuckles, soldier's gauntlet) | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Unarmed Combat]] | |Row 5 info = [[Legacy:Unarmed Combat|Unarmed Combat]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = Stronger than Punch, but has almost twice the cooldown time. | |Row 6 info = Stronger than Punch, but has almost twice the cooldown time. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Sting | |Box title = Sting | ||
|image = | |image = File:Legacy-Sting.png | ||
|caption = Basic sword attack. | |caption = Basic sword attack. | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = S | |Row 1 info = S | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = 12. | |Row 2 info = 12.0 seconds | ||
|Row 3 title = Cost | |Row 3 title = Cost | ||
|Row 3 info = 2 IP | |Row 3 info = 2 IP | ||
Line 87: | Line 93: | ||
|Row 5 info = See [[#Damage formula]] | |Row 5 info = See [[#Damage formula]] | ||
|Row 6 title = Required skill | |Row 6 title = Required skill | ||
|Row 6 info = [[ | |Row 6 info = [[Legacy:Swordsmanship|Swordsmanship]] | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Valorous Strike | |Box title = Valorous Strike | ||
|image = | |image = File:Legacy-Valstr.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = V | |Row 1 info = V | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = | |Row 2 info = 24.0 seconds | ||
|Row 3 title = Cost | |Row 3 title = Cost | ||
|Row 3 info = 6 IP | |Row 3 info = 6 IP | ||
|Row 4 title = Effects | |Row 4 title = Effects | ||
|Row 4 info = Resets Advantage to 0. | |Row 4 info = Resets Advantage to 0. Gives +2 IP to opponent. | ||
|Row 5 title = Weight | |Row 5 title = Weight | ||
|Row 5 info = MeleeCombat * 1.75 | |Row 5 info = MeleeCombat * 1.75 | ||
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|Row 6 info = See [[#Damage formula]] | |Row 6 info = See [[#Damage formula]] | ||
|Row 7 title = Required skill | |Row 7 title = Required skill | ||
|Row 7 info = [[ | |Row 7 info = [[Legacy:Swordsmanship|Swordsmanship]] | ||
|Row 8 title = Notes | |Row 8 title = Notes | ||
|Row 8 info = | |Row 8 info = Useful when your enemy has a lot of Advantage on you. Has almost twice your MC as attack weight. Note the long cooldown, and +2 to enemy's IP. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Chop | |Box title = Chop | ||
|image = | |image = File:Legacy-Axe.png | ||
| | |caption = Basic axe attack. | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = C | |Row 1 info = C | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = | |Row 2 info = 18.0 seconds | ||
|Row 3 title = Cost | |Row 3 title = Cost | ||
|Row 3 info = 4 IP | |Row 3 info = 4 IP | ||
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|Row 5 info = See [[#Damage formula]] | |Row 5 info = See [[#Damage formula]] | ||
|Row 6 title = Required skill | |Row 6 title = Required skill | ||
|Row 6 info = [[Militia Training]] | |Row 6 info = [[Legacy:Militia Training|Militia Training]] | ||
|Row 7 title = Notes | |||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Cleave | |Box title = Cleave | ||
|image = | |image = File:Legacy-Cleave.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = L | |Row 1 info = L | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = | |Row 2 info = 24.0 seconds | ||
|Row 3 title = Requirements | |Row 3 title = Requirements | ||
|Row 3 info = >= 3 Advantage | |Row 3 info = >= 3 Advantage | ||
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|Row 6 info = See [[#Damage formula]] | |Row 6 info = See [[#Damage formula]] | ||
|Row 7 title = Required skill | |Row 7 title = Required skill | ||
|Row 7 info = [[Militia Training]] | |Row 7 info = [[Legacy:Militia Training|Militia Training]] | ||
}} | }} | ||
<div style="clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0">.</div> | |||
<div style="display: block; | |||
== Maneuvers == | == Maneuvers == | ||
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move. | Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move. | ||
Most maneuvers use a variable '''Delta''' for their effects and weight. This variable is based on the difference between your [[Unarmed Combat]] skill and your opponent's Unarmed Combat skill. delta = sqrt(Your UA/Their UA) | Most maneuvers use a variable '''Delta''' for their effects and weight. This variable is based on the difference between your [[Legacy:Unarmed Combat|Unarmed Combat]] skill and your opponent's Unarmed Combat skill. delta = sqrt(Your UA/Their UA) | ||
The '''weight''' of a maneuver is how much defensive weight you have when attacked while using that maneuver. | The '''weight''' of a maneuver is how much defensive weight you have when attacked while using that maneuver. | ||
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'''Bloodlust'''<br | '''Bloodlust'''<br> | ||
[[File:Bloodlust.png]] | [[File:Legacy-Bloodlust.png]] | ||
Hotkey: B<br | Hotkey: B<br>Weight: 0.5 * Unarmed Combat<br>Effect: +10% attack * Delta<br>Required Skill: [[Legacy:Warrior Spirit|Warrior Spirit]]<br> | ||
'''Combat Meditation'''<br | '''Combat Meditation'''<br> | ||
[[File:Medi.png]] | [[File:Legacy-Medi.png]] | ||
Hotkey: M<br | Hotkey: M<br>Weight: Unarmed Combat<br>Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.<br>Required Skill: [[Legacy:Fire & Ice|Fire & Ice]]<br> | ||
'''Death or Glory'''<br | '''Death or Glory'''<br> | ||
[[File:Dorg.png]] | [[File:Legacy-Dorg.png]] | ||
Hotkey: G<br | Hotkey: G<br>Weight: Unarmed Combat<br>Effect: -10% defense, +Delta Initiative.<br>Required Skill: [[Legacy:Valor|Valor]]<br> | ||
'''Dodge'''<br | '''Dodge'''<br> | ||
[[File:Dodge.png]] | [[File:Legacy-Dodge.png]] | ||
Hotkey: D<br | Hotkey: D<br>Weight: Unarmed Combat<br>Effect: None.<br>Required Skill: [[Legacy:Unarmed Combat|Unarmed Combat]] | ||
'''Oak Stance''' | '''Oak Stance''' | ||
[[File:OakStance.png]]<br | [[File:Legacy-OakStance.png]]<br> | ||
Hotkey: O<br | Hotkey: O<br>Weight: Unarmed Combat<br>Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.<br>Required Skill: [[Legacy:Tales by the Hearth|Tales by the Hearth]]<br> | ||
'''Shield''' | '''Shield''' | ||
[[File:Shieldmanouvre.png]] | [[File:Legacy-Shieldmanouvre.png]] | ||
Hotkey: S<br | Hotkey: S<br> | ||
Required Equipment: [[Shield]].<br | Required Equipment: [[Legacy:Shield|Shield]].<br>Weight: 1.25 * Melee Combat<br>Effect: None<br>Required Skill: [[Legacy:Militia Training|Militia Training]]<br> | ||
== Moves == | == Moves == | ||
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met. | Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met. | ||
{{infobox legcombat | |||
{{infobox | |||
|Box title = Charge! | |Box title = Charge! | ||
|image = | |image = File:Legacy-Charge.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = H | |Row 1 info = H | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = 5. | |Row 2 info = 5.4 seconds | ||
|Row 3 title = Effects | |Row 3 title = Effects | ||
|Row 3 info = +1 IP, +3% Attack, -8% Defense | |Row 3 info = +1 IP, +3% Attack, -8% Defense | ||
|Row 4 title = Required skill | |Row 4 title = Required skill | ||
|Row 4 info = [[Brawling]] | |Row 4 info = [[Legacy:Brawling|Brawling]] | ||
|Row 5 title = Notes | |Row 5 title = Notes | ||
|Row 5 info = The most basic action for gaining [[Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount. | |Row 5 info = The most basic action for gaining [[Legacy:Combat 101#IP|IP]]. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Call Down The Thunder | |Box title = Call Down The Thunder | ||
|image = | |image = File:Legacy-CallDownTheThunder.png | ||
|caption = Gain IP from a distance. | |caption = Gain IP from a distance. | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = T | |Row 1 info = T | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = | |Row 2 info = 10.8 seconds | ||
|Row 3 title = Effects | |Row 3 title = Effects | ||
|Row 3 info = +1 IP | |Row 3 info = +1 IP | ||
|Row 4 title = Required skill | |Row 4 title = Required skill | ||
|Row 4 info = [[Leadership]] | |Row 4 info = [[Legacy:Leadership|Leadership]] | ||
|Row 5 title = Notes | |Row 5 title = Notes | ||
|Row 5 info = This action can be used from a distance of up to ~25 tiles from the target. | |Row 5 info = This action can be used from a distance of up to ~25 tiles from the target. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Dash | |Box title = Dash | ||
|image = | |image = File:Legacy-Dash.png | ||
|caption = Slow, defensive IP gain. | |caption = Slow, defensive IP gain. | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = A | |Row 1 info = A | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = | |Row 2 info = 10.8 seconds | ||
|Row 3 title = Effects | |Row 3 title = Effects | ||
|Row 3 info = +1 IP, +6% Defense | |Row 3 info = +1 IP, +6% Defense | ||
|Row 4 title = Required skill | |Row 4 title = Required skill | ||
|Row 4 info = [[Valor]] | |Row 4 info = [[Legacy:Valor|Valor]] | ||
|Row 5 title = Notes | |Row 5 title = Notes | ||
|Row 5 info = | |Row 5 info = | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Flex | |Box title = Flex | ||
|image = | |image = File:Legacy-Flex.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = X | |Row 1 info = X | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = 4. | |Row 2 info = 4.32 seconds | ||
|Row 3 title = Requirements | |Row 3 title = Requirements | ||
|Row 3 info = Must have 6 IP | |Row 3 info = Must have 6 IP | ||
|Row 4 title = Effects | |Row 4 title = Effects | ||
|Row 4 info = +20% Attack | |Row 4 info = +20% Attack, -0.5 [[Legacy:Combat 101#Advantage|Advantage]] | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Warrior Spirit]] | |Row 5 info = [[Legacy:Warrior Spirit|Warrior Spirit]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = | |Row 6 info = Acceptable move for increasing your Attack when you have the advantage and/or in preparation for a Valorous Strike. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Jump! | |Box title = Jump! | ||
|image = | |image = File:Legacy-Jump.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = J | |Row 1 info = J | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = 4. | |Row 2 info = 4.32 seconds | ||
|Row 3 title = Effects | |Row 3 title = Effects | ||
|Row 3 info = +12% Attack | |Row 3 info = +12% Attack | ||
|Row 4 title = Required skill | |Row 4 title = Required skill | ||
|Row 4 info = [[Unarmed Combat]] | |Row 4 info = [[Legacy:Unarmed Combat|Unarmed Combat]] | ||
|Row 5 title = Notes | |Row 5 title = Notes | ||
|Row 5 info = Increases your Attack by a small amount | |Row 5 info = Increases your Attack by a small amount. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Slide! | |Box title = Slide! | ||
|image = | |image = File:Legacy-Slide.png | ||
|caption = Trade Attack for Defense. | |caption = Trade Attack for Defense. | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = D | |Row 1 info = D | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = | |Row 2 info = 7.56 seconds | ||
|Row 3 title = Effects | |Row 3 title = Effects | ||
|Row 3 info = -15% Attack, +15% Defense | |Row 3 info = -15% Attack, +15% Defense | ||
|Row 4 title = Required skill | |Row 4 title = Required skill | ||
|Row 4 info = [[Unarmed Combat]] | |Row 4 info = [[Legacy:Unarmed Combat|Unarmed Combat]] | ||
|Row 5 title = Notes | |Row 5 title = Notes | ||
|Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left. | |Row 5 info = Restores your Defense bar at the expense of your Attack bar. If your Attack bar is less than 15% full, the amount of Defense you regain is equal to the amount of Attack you have left. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Float Like A Butterfly | |Box title = Float Like A Butterfly | ||
|image = | |image = File:Legacy-FloatLikeAButterfly.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = B | |Row 1 info = B | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = | |Row 2 info = 10.8 seconds | ||
|Row 3 title = Effects | |Row 3 title = Effects | ||
|Row 3 info = +7.5% Defense, +0.3 [[Combat 101#Advantage|Advantage]]<br> | |Row 3 info = +7.5% Defense, +0.3 [[Legacy:Combat 101#Advantage|Advantage]]<br> | ||
+1 IP to opponent | +1 IP to opponent | ||
|Row 4 title = Required skill | |Row 4 title = Required skill | ||
|Row 4 info = [[Warrior Spirit]] | |Row 4 info = [[Legacy:Warrior Spirit|Warrior Spirit]] | ||
|Row 5 title = Notes | |Row 5 title = Notes | ||
|Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren't worth the cooldown time. | |Row 5 info = This move is bad. It gives your opponent IP, and the good effects aren't worth the cooldown time. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Push The Advantage | |Box title = Push The Advantage | ||
|image = | |image = File:Legacy-Padv.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = U | |Row 1 info = U | ||
Line 333: | Line 328: | ||
|Row 4 info = +1 IP, -5% Stamina. | |Row 4 info = +1 IP, -5% Stamina. | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Warrior Spirit]] | |Row 5 info = [[Legacy:Warrior Spirit|Warrior Spirit]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = This move is generally inferior to '''Dash!''' and '''Charge!'''. This move does not increase | |Row 6 info = This move is generally inferior to '''Dash!''' and '''Charge!'''. This move does not increase Intensity. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Seize The Day! | |Box title = Seize The Day! | ||
|image = | |image = File:Legacy-SeizeTheDay.png | ||
|caption = Trade Defense for Advantage | |caption = Trade Defense for Advantage | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
Line 353: | Line 347: | ||
-5% Attack to opponent | -5% Attack to opponent | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Valor]] | |Row 5 info = [[Legacy:Valor|Valor]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = Reduces your opponent's Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.<br> | |Row 6 info = Reduces your opponent's Attack by a small amount, while reducing your Defense by an equal amount and giving you Advantage.<br> | ||
Has a very short cooldown | Has a very short cooldown -- only 2.0 seconds at 10 Intensity, before possible Agility bonus or penalty. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Throw Sand | |Box title = Throw Sand | ||
|image = | |image = File:Legacy-ThrowSand.png | ||
|caption = Reduce your opponent's IP. | |caption = Reduce your opponent's IP. | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = R | |Row 1 info = R | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = 17.0 seconds | |Row 2 info = 17.0 seconds (need confirm) | ||
|Row 3 title = Requirements | |Row 3 title = Requirements | ||
|Row 3 info = 1 IP | |Row 3 info = 1 IP | ||
Line 374: | Line 367: | ||
-2 IP to opponent | -2 IP to opponent | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Tricks | |Row 5 info = [[Legacy:Tricks & Ruses|Tricks & Ruses]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = Reduces your opponent's IP by 2. Generally not very useful, due to the long cooldown time; by the time you're ready to use another action, your opponent could have Charge'd 3 times. | |Row 6 info = Reduces your opponent's IP by 2. Generally not very useful, due to the long cooldown time; by the time you're ready to use another action, your opponent could have Charge'd 3 times. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Feight Flight | |Box title = Feight Flight | ||
|image = | |image = File:Legacy-FeignFlight.png | ||
|caption = Gain IP when Defense is critically low. | |caption = Gain IP when Defense is critically low. | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = F | |Row 1 info = F | ||
|Row 2 title = Cooldown | |Row 2 title = Cooldown | ||
|Row 2 info = | |Row 2 info = 5.4 seconds | ||
|Row 3 title = Requirements | |Row 3 title = Requirements | ||
|Row 3 info = <= 10% Defense | |Row 3 info = <= 10% Defense | ||
Line 393: | Line 385: | ||
|Row 4 info = +2 IP | |Row 4 info = +2 IP | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Tricks | |Row 5 info = [[Legacy:Tricks & Ruses|Tricks & Ruses]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown. | |Row 6 info = Not a very good move because it can only be used when your Defense is 10% or lower, and has a 12 second cooldown. | ||
}} | }} | ||
</div> | <div style="clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0">.</div> | ||
== Special Moves == | == Special Moves == | ||
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables. | Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables. | ||
{{infobox | {{infobox legcombat | ||
|Box title = Battle Cry | |Box title = Battle Cry | ||
|image = | |image = File:Legacy-BattleCry.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = Y | |Row 1 info = Y | ||
Line 417: | Line 408: | ||
|Row 5 info = +100% Attack, -50% Defense, +2 Advantage | |Row 5 info = +100% Attack, -50% Defense, +2 Advantage | ||
|Row 6 title = Required skill | |Row 6 title = Required skill | ||
|Row 6 info = [[Tales by the Hearth]] | |Row 6 info = [[Legacy:Tales by the Hearth|Tales by the Hearth]] | ||
|Row 7 title = Notes | |Row 7 title = Notes | ||
|Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.<br> | |Row 7 info = You must have at least 14 IP to use this move! However, it will fill your Attack bar to 100% and give you +2 Advantage, at the cost of half a full Defense bar and 7 IP.<br> | ||
Line 423: | Line 414: | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Consume the Flames | |Box title = Consume the Flames | ||
|image = | |image = File:Legacy-Cflame.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = N | |Row 1 info = N | ||
Line 434: | Line 424: | ||
|Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0. | |Row 3 info = -1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0. | ||
|Row 4 title = Required skill | |Row 4 title = Required skill | ||
|Row 4 info = [[Fire | |Row 4 info = [[Legacy:Fire & Ice|Fire & Ice]] | ||
|Row 5 title = Notes | |Row 5 title = Notes | ||
|Row 5 info = Can be used in [[taming]], but '''Sting Like A Bee''' is probably a better choice of move to use. | |Row 5 info = Can be used in [[Legacy:taming|taming]], but '''Sting Like A Bee''' is probably a better choice of move to use. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Fan the Flames | |Box title = Fan the Flames | ||
|image = | |image = File:Legacy-Fflame.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = N | |Row 1 info = N | ||
Line 450: | Line 439: | ||
|Row 3 info = +5 Intensity, -20% Stamina | |Row 3 info = +5 Intensity, -20% Stamina | ||
|Row 4 title = Required skill | |Row 4 title = Required skill | ||
|Row 4 info = [[Fire | |Row 4 info = [[Legacy:Fire & Ice|Fire & Ice]] | ||
|Row 5 title = Notes | |Row 5 title = Notes | ||
|Row 5 info = Not very useful. If you're planning on using '''CDTT''' on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first. | |Row 5 info = Not very useful. If you're planning on using '''CDTT''' on an animal from a distance (ie. shallows or in a boat) for a long time, it will speed things up to get Intensity up first. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Evil Eye | |Box title = Evil Eye | ||
|image = | |image = File:Legacy-EvilEye.png | ||
|caption = Reset your opponent's attack. | |caption = Reset your opponent's attack. | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
Line 469: | Line 457: | ||
|Row 4 info = +100% Attack to opponent, -2 Intensity | |Row 4 info = +100% Attack to opponent, -2 Intensity | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Tricks | |Row 5 info = [[Legacy:Tricks & Ruses|Tricks & Ruses]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat. | |Row 6 info = Most useful when running away from a stronger opponent, or in many-vs.-1 combat. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Invocation of Skuld | |Box title = Invocation of Skuld | ||
|image = | |image = File:Legacy-InvocationOfSkuld.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = K | |Row 1 info = K | ||
Line 489: | Line 476: | ||
|Row 5 info = +20% Attack, +1 Advantage | |Row 5 info = +20% Attack, +1 Advantage | ||
|Row 6 title = Required skill | |Row 6 title = Required skill | ||
|Row 6 info = [[Tales by the Hearth]] | |Row 6 info = [[Legacy:Tales by the Hearth|Tales by the Hearth]] | ||
|Row 7 title = Notes | |Row 7 title = Notes | ||
|Row 7 info = Gives you as much Attack as a '''Flex''', but also gives you +1 Advantage. | |Row 7 info = Gives you as much Attack as a '''Flex''', but also gives you +1 Advantage. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = No Pain, No Gain | |Box title = No Pain, No Gain | ||
|image = | |image = File:Legacy-Paingain.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = A | |Row 1 info = A | ||
Line 506: | Line 492: | ||
-25% Defense to opponent | -25% Defense to opponent | ||
|Row 4 title = Required skill | |Row 4 title = Required skill | ||
|Row 4 info = [[Soldier Training]] | |Row 4 info = [[Legacy:Soldier Training|Soldier Training]] | ||
|Row 5 title = Notes | |Row 5 title = Notes | ||
|Row 5 info = | |Row 5 info = | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Opportunity Knocks | |Box title = Opportunity Knocks | ||
|image = | |image = File:Legacy-Oppknock.png | ||
|caption = Fixed-% Defense removal. | |caption = Fixed-% Defense removal. | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
Line 525: | Line 510: | ||
|Row 4 info = -30% Defense to opponent, +1 Intensity | |Row 4 info = -30% Defense to opponent, +1 Intensity | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Soldier Training]] | |Row 5 info = [[Legacy:Soldier Training|Soldier Training]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = Removes 30% from your opponent's Defense. Allows multiple weak characters to destroy a stronger character's Defense.<br> | |Row 6 info = Removes 30% from your opponent's Defense. Allows multiple weak characters to destroy a stronger character's Defense.<br> | ||
Line 531: | Line 516: | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Sidestep | |Box title = Sidestep | ||
|image = | |image = File:Legacy-Sidestep.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = I | |Row 1 info = I | ||
Line 544: | Line 528: | ||
|Row 4 info = +1 Advantage | |Row 4 info = +1 Advantage | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Brawling]] | |Row 5 info = [[Legacy:Brawling|Brawling]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = Generally inferior to '''Invocation of Skuld'''. | |Row 6 info = Generally inferior to '''Invocation of Skuld'''. Does not increase Intensity. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Sting Like A Bee | |Box title = Sting Like A Bee | ||
|image = | |image = File:Legacy-StingLikeABee.png | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
|Row 1 info = E | |Row 1 info = E | ||
Line 562: | Line 545: | ||
|Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0. | |Row 4 info = +10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0. | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Warrior Spirit]] | |Row 5 info = [[Legacy:Warrior Spirit|Warrior Spirit]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[taming]]. | |Row 6 info = You gain Attack in proportion to how high the Combat Intensity is. Can be used in [[Legacy:taming|taming]]. | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = Stern Order | |Box title = Stern Order | ||
|image = | |image = File:Legacy-SternOrder.png | ||
|caption = Party move: Gain Advantage from a distance. | |caption = Party move: Gain Advantage from a distance. | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
Line 581: | Line 563: | ||
|Row 4 info = +1 * ''delta'' Advantage to all party members against the target. | |Row 4 info = +1 * ''delta'' Advantage to all party members against the target. | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Leadership]] | |Row 5 info = [[Legacy:Leadership|Leadership]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = This action can only be used by the party leader; you can always use it if you're not in a party.<br> | |Row 6 info = This action can only be used by the party leader; you can always use it if you're not in a party.<br> | ||
Line 587: | Line 569: | ||
}} | }} | ||
{{infobox | {{infobox legcombat | ||
|Box title = To Arms! | |Box title = To Arms! | ||
|image = | |image = File:Legacy-ToArms.png | ||
|caption = Party move: Gain Advantage from a distance. | |caption = Party move: Gain Advantage from a distance. | ||
|Row 1 title = Hotkey | |Row 1 title = Hotkey | ||
Line 601: | Line 582: | ||
|Row 4 info = +1 * ''delta'' IP to all party members against the target. | |Row 4 info = +1 * ''delta'' IP to all party members against the target. | ||
|Row 5 title = Required skill | |Row 5 title = Required skill | ||
|Row 5 info = [[Leadership]] | |Row 5 info = [[Legacy:Leadership|Leadership]] | ||
|Row 6 title = Notes | |Row 6 title = Notes | ||
|Row 6 info = This action can only be used by the party leader; you can always use it if you're not in a party.<br> | |Row 6 info = This action can only be used by the party leader; you can always use it if you're not in a party.<br> | ||
*delta* is calculated based on your Charisma versus the target's Charisma. | *delta* is calculated based on your Charisma versus the target's Charisma. | ||
}} | }} | ||
<div style="clear:both;display:block;overflow:hidden;visibility:hidden;width:0;height:0">.</div> | |||
== Other Combat Actions == | == Other Combat Actions == | ||
Line 611: | Line 593: | ||
'''Quell the Beast''' | '''Quell the Beast''' | ||
[[File:QuellTheBeast.png]]<br | [[File:Legacy-QuellTheBeast.png]]<br> | ||
Hotkey: Q<br | Hotkey: Q<br>Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.<br>Required Equipment: Rope<br>Weight: Unarmed Combat<br/ />Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.<br>Base Speed: <br>Required Skill: [[Legacy:Animal Husbandry|Animal Husbandry]] | ||
'''Shoot''' | '''Shoot''' | ||
[[File:Ashoot.png]]<br | [[File:Legacy-Ashoot.png]]<br> | ||
Hotkey: H<br | Hotkey: H<br> | ||
Conditions: None.<br | Conditions: None.<br> | ||
Required Equipment: Bow and Arrow, or Sling and Stones<br | Required Equipment: Bow and Arrow, or Sling and Stones<br> | ||
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.<br | Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.<br> | ||
Required Skill: [[Hunting]] | Required Skill: [[Legacy:Hunting|Hunting]] | ||
==Summary== | ==Summary== | ||
{| class="wikitable" | |||
! Group | !Group | ||
!Name | |||
!Hotkey | |||
!Skill | |||
|- | |- | ||
| rowspan=7 style="text-align: center" | Attacks <br> {{K|M}} > {{K|K}} | |||
| "Knock his teeth out!" | | | "Knock his teeth out!" || K || [[Legacy:Brawling|Brawling]] | ||
|- | |- | ||
| Chop | | | Chop || C || [[Legacy:Militia Training|Militia Training]] | ||
|- | |- | ||
| Cleave | | | Cleave || L || [[Legacy:Militia Training|Militia Training]] | ||
|- | |- | ||
| Punch | | | Punch || P || [[Legacy:Unarmed Combat|Unarmed Combat]] | ||
|- | |- | ||
| Sting | | | Sting || S || [[Legacy:Swordsmanship|Swordsmanship]] | ||
|- | |- | ||
| Strangle | | | Strangle || G || [[Legacy:Brawling|Brawling]] | ||
|- | |- | ||
| Valorous Strike | | | Valorous Strike || V || [[Legacy:Swordsmanship|Swordsmanship]] | ||
|- | |- | ||
| rowspan=6 style="text-align: center" | Maneuvers <br> {{K|M}} > {{K|M}} | |||
| Bloodlust | | | Bloodlust || B || [[Legacy:Warrior Spirit|Warrior Spirit]] | ||
|- | |- | ||
| Combat Meditation | | | Combat Meditation || M || [[Legacy:Fire & Ice|Fire & Ice]] | ||
|- | |- | ||
| Death or Glory | | | Death or Glory || G || [[Legacy:Valor|Valor]] | ||
|- | |- | ||
| Dodge | | | Dodge || D || [[Legacy:Unarmed Combat|Unarmed Combat]] | ||
|- | |- | ||
| Oak Stance | | | Oak Stance || O || [[Legacy:Tales by the Hearth|Tales by the Hearth]] | ||
|- | |- | ||
| Shield | | | Shield || S || [[Legacy:Militia Training|Militia Training]] | ||
|- | |- | ||
| rowspan=11 style="text-align: center" | Moves <br> {{K|M}} > {{K|O}} | |||
| Call | | Call Down The Thunder || T || [[Legacy:Leadership|Leadership]] | ||
|- | |- | ||
| Charge! | | | Charge! || H || [[Legacy:Brawling|Brawling]] | ||
|- | |- | ||
| Dash! | | | Dash! || H (?) || [[Legacy:Valor|Valor]] | ||
|- | |- | ||
| Feign Flight | | | Feign Flight || F || [[Legacy:Tricks & Ruses|Tricks & Ruses]] | ||
|- | |- | ||
| Flex | | | Flex || X || [[Legacy:Warrior Spirit|Warrior Spirit]] | ||
|- | |- | ||
| Float Like a Butterfly | | | Float Like a Butterfly || B || [[Legacy:Warrior Spirit|Warrior Spirit]] | ||
|- | |- | ||
| Jump! | | | Jump! || J || [[Legacy:Unarmed Combat|Unarmed Combat]] | ||
|- | |- | ||
| Push the Advantage | | | Push the Advantage || U || [[Legacy:Soldier Training|Soldier Training]] | ||
|- | |- | ||
| Seize the Day! | | | Seize the Day! || Z || [[Legacy:Valor|Valor]] | ||
|- | |- | ||
| Slide! | | | Slide! || D || [[Legacy:Unarmed Combat|Unarmed Combat]] | ||
|- | |- | ||
| Throw Sand | | | Throw Sand || R || [[Legacy:Tricks & Ruses|Tricks & Ruses]] | ||
|- | |- | ||
| rowspan=11 style="text-align: center" | Special Moves <br> {{K|M}} > {{K|S}} | |||
| | | Battle Cry || Y || [[Legacy:Tales by the Hearth|Tales by the Hearth]] | ||
|- | |- | ||
| Consume the Flames | | | Consume the Flames || N || [[Legacy:Fire & Ice|Fire & Ice]] | ||
|- | |- | ||
| Evil Eye | | | Evil Eye || V || [[Legacy:Tricks & Ruses|Tricks & Ruses]] | ||
|- | |- | ||
| Fan the Flames | | | Fan the Flames || F || [[Legacy:Fire & Ice|Fire & Ice]] | ||
|- | |- | ||
| Invocation of Skuld | | | Invocation of Skuld || K || [[Legacy:Tales by the Hearth|Tales by the Hearth]] | ||
|- | |- | ||
| No Pain, No Gain | | | No Pain, No Gain || A || [[Legacy:Soldier Training|Soldier Training]] | ||
|- | |- | ||
| Opportunity Knocks | | | Opportunity Knocks || O || [[Legacy:Soldier Training|Soldier Training]] | ||
|- | |- | ||
| Sidestep | | | Sidestep || I || [[Legacy:Brawling|Brawling]] | ||
|- | |- | ||
| Stern Order | | | Stern Order || S || [[Legacy:Leadership|Leadership]] | ||
|- | |- | ||
| Sting Like a Bee | | | Sting Like a Bee || E || [[Legacy:Warrior Spirit|Warrior Spirit]] | ||
|- | |- | ||
| To Arms! | | | To Arms! || T || [[Legacy:Leadership|Leadership]] | ||
|- | |- | ||
| rowspan=2 style="text-align: center" | Other <br> {{K|M}} | |||
| Quell the Beast | | | Quell the Beast || Q || [[Legacy:Animal Husbandry|Animal Husbandry]] | ||
|- | |- | ||
| Shoot | | | Shoot || H || [[Legacy:Hunting|Hunting]]/[[Legacy:Archery|Archery]] | ||
|} | |} | ||
Line 714: | Line 699: | ||
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated. | Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated. | ||
[[Category:Combat]] | [[Category:Legacy Combat]] |
Latest revision as of 07:02, 20 August 2021
Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."
- Just in case. There is a Legacy specific discussion page.
Damage formula
Damage can be calculated by the following formula:
where:
- ql is the quality of the weapon
- str is the strength of the hearthling
- basedamage is the base damage of the weapon
The base damage of a Soldier's Sword is 400. For a 65 QL Soldier's Sword wielded by someone with 319 Strength, their damage would be calculated by:
You can adjust for Personal Beliefs (Peaceful vs. Martial) by multiplying the result by 0.8 or 1.2 (or anywhere in between, depending on the Peaceful/Martial slider).
The defense consumed by an attack is , where AW is your attack's weight, and BW is the enemy's maneuver's weight. Your attack weight is multiplied by from 0.5 to 2.0, depending on the combat advantage.
Attacks
Attacks are moves that inflict damage on your opponent. Using an attack will fully deplete the attack bar. The attacker must deplete the defense bar of the target before actual damage is inflicted on their HP. The amount of defense depleted is , where is the amount of offense you have (the red attack bar), is the weight of your attack, and is the weight of your opponent's maneuver.
After attacking, you will return to using the move you were using before attacking.
Punch | |
---|---|
Hotkey |
P |
Cooldown |
9.6 seconds |
Weight |
UnarmedCombat |
Damage formula |
0.75 * 50 * sqrt(Strength / 10) |
Required skill |
|
Notes |
The most basic attack, as it doesn't require any IP. |
Knock His Teeth Out! | |
---|---|
Hotkey |
K |
Cooldown |
7.2 seconds |
Cost |
6 IP |
Weight |
UnarmedCombat |
Damage formula |
100 * sqrt(Strength / 10) |
Required skill |
|
Notes |
Twice the damage of Punch. |
Strangle | |
---|---|
Hotkey |
G |
Cooldown |
14.4 seconds |
Weight |
UnarmedCombat * 0.8 |
Damage formula |
0.75 * 50 * sqrt(Strength*1.5 / 10) |
Required skill |
|
Notes |
Stronger than Punch, but has almost twice the cooldown time. |
Sting | |
---|---|
Basic sword attack. | |
Hotkey |
S |
Cooldown |
12.0 seconds |
Cost |
2 IP |
Weight |
MeleeCombat |
Damage formula |
See #Damage formula |
Required skill |
Valorous Strike | |
---|---|
Hotkey |
V |
Cooldown |
24.0 seconds |
Cost |
6 IP |
Effects |
Resets Advantage to 0. Gives +2 IP to opponent. |
Weight |
MeleeCombat * 1.75 |
Damage formula |
See #Damage formula |
Required skill |
|
Notes |
Useful when your enemy has a lot of Advantage on you. Has almost twice your MC as attack weight. Note the long cooldown, and +2 to enemy's IP. |
Chop | |
---|---|
Basic axe attack. | |
Hotkey |
C |
Cooldown |
18.0 seconds |
Cost |
4 IP |
Weight |
MeleeCombat |
Damage formula |
See #Damage formula |
Required skill |
|
Notes |
No information |
Cleave | |
---|---|
Hotkey |
L |
Cooldown |
24.0 seconds |
Requirements |
>= 3 Advantage |
Cost |
8 IP |
Weight |
MeleeCombat * 1.5 |
Damage formula |
See #Damage formula |
Required skill |
Maneuvers
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.
Most maneuvers use a variable Delta for their effects and weight. This variable is based on the difference between your Unarmed Combat skill and your opponent's Unarmed Combat skill. delta = sqrt(Your UA/Their UA)
The weight of a maneuver is how much defensive weight you have when attacked while using that maneuver.
Bloodlust
Hotkey: B
Weight: 0.5 * Unarmed Combat
Effect: +10% attack * Delta
Required Skill: Warrior Spirit
Combat Meditation
Hotkey: M
Weight: Unarmed Combat
Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta.
Required Skill: Fire & Ice
Death or Glory
Hotkey: G
Weight: Unarmed Combat
Effect: -10% defense, +Delta Initiative.
Required Skill: Valor
Dodge
Hotkey: D
Weight: Unarmed Combat
Effect: None.
Required Skill: Unarmed Combat
Oak Stance
Hotkey: O
Weight: Unarmed Combat
Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack.
Required Skill: Tales by the Hearth
Shield
Hotkey: S
Required Equipment: Shield.
Weight: 1.25 * Melee Combat
Effect: None
Required Skill: Militia Training
Moves
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.
Charge! | |
---|---|
Hotkey |
H |
Cooldown |
5.4 seconds |
Effects |
+1 IP, +3% Attack, -8% Defense |
Required skill |
|
Notes |
The most basic action for gaining IP. It has a short cooldown time, but reduces your Defense bar by 8% with each use. Also increases your Attack by a tiny amount. |
Call Down The Thunder | |
---|---|
Gain IP from a distance. | |
Hotkey |
T |
Cooldown |
10.8 seconds |
Effects |
+1 IP |
Required skill |
|
Notes |
This action can be used from a distance of up to ~25 tiles from the target. |
Dash | |
---|---|
Slow, defensive IP gain. | |
Hotkey |
A |
Cooldown |
10.8 seconds |
Effects |
+1 IP, +6% Defense |
Required skill |
|
Notes |
Flex | |
---|---|
Hotkey |
X |
Cooldown |
4.32 seconds |
Requirements |
Must have 6 IP |
Effects |
+20% Attack, -0.5 Advantage |
Required skill |
|
Notes |
Acceptable move for increasing your Attack when you have the advantage and/or in preparation for a Valorous Strike. |
Jump! | |
---|---|
Hotkey |
J |
Cooldown |
4.32 seconds |
Effects |
+12% Attack |
Required skill |
|
Notes |
Increases your Attack by a small amount. |
Float Like A Butterfly | |
---|---|
Hotkey |
B |
Cooldown |
10.8 seconds |
Effects |
+7.5% Defense, +0.3 Advantage |
Required skill |
|
Notes |
This move is bad. It gives your opponent IP, and the good effects aren't worth the cooldown time. |
Special Moves
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.
Consume the Flames | |
---|---|
Hotkey |
N |
Cooldown |
5.0 seconds, unaffected by Intensity (because it is reset) |
Effects |
-1% * Intensity SHP damage to yourself; +1% * Stamina restored to yourself; Resets Intensity to 0. |
Required skill |
|
Notes |
Can be used in taming, but Sting Like A Bee is probably a better choice of move to use. |
No Pain, No Gain | |
---|---|
Hotkey |
A |
Cooldown |
15.0 seconds |
Effects |
-50% SHP to yourself, +50% Attack |
Required skill |
|
Notes |
Sidestep | |
---|---|
Hotkey |
I |
Cooldown |
10.0 seconds |
Cost |
4 IP |
Effects |
+1 Advantage |
Required skill |
|
Notes |
Generally inferior to Invocation of Skuld. Does not increase Intensity. |
Sting Like A Bee | |
---|---|
Hotkey |
E |
Cooldown |
5.0 seconds, unaffected by Intensity |
Cost |
6 IP |
Effects |
+10% * Intensity Attack, -8% Defense to yourself, Resets Intensity to 0. |
Required skill |
|
Notes |
You gain Attack in proportion to how high the Combat Intensity is. Can be used in taming. |
Other Combat Actions
Quell the Beast
Hotkey: Q
Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals.
Required Equipment: Rope
Weight: Unarmed Combat
Effect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated.
Base Speed:
Required Skill: Animal Husbandry
Shoot
Hotkey: H
Conditions: None.
Required Equipment: Bow and Arrow, or Sling and Stones
Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.
Required Skill: Hunting
Summary
Group | Name | Hotkey | Skill |
---|---|---|---|
Attacks M > K |
"Knock his teeth out!" | K | Brawling |
Chop | C | Militia Training | |
Cleave | L | Militia Training | |
Punch | P | Unarmed Combat | |
Sting | S | Swordsmanship | |
Strangle | G | Brawling | |
Valorous Strike | V | Swordsmanship | |
Maneuvers M > M |
Bloodlust | B | Warrior Spirit |
Combat Meditation | M | Fire & Ice | |
Death or Glory | G | Valor | |
Dodge | D | Unarmed Combat | |
Oak Stance | O | Tales by the Hearth | |
Shield | S | Militia Training | |
Moves M > O |
Call Down The Thunder | T | Leadership |
Charge! | H | Brawling | |
Dash! | H (?) | Valor | |
Feign Flight | F | Tricks & Ruses | |
Flex | X | Warrior Spirit | |
Float Like a Butterfly | B | Warrior Spirit | |
Jump! | J | Unarmed Combat | |
Push the Advantage | U | Soldier Training | |
Seize the Day! | Z | Valor | |
Slide! | D | Unarmed Combat | |
Throw Sand | R | Tricks & Ruses | |
Special Moves M > S |
Battle Cry | Y | Tales by the Hearth |
Consume the Flames | N | Fire & Ice | |
Evil Eye | V | Tricks & Ruses | |
Fan the Flames | F | Fire & Ice | |
Invocation of Skuld | K | Tales by the Hearth | |
No Pain, No Gain | A | Soldier Training | |
Opportunity Knocks | O | Soldier Training | |
Sidestep | I | Brawling | |
Stern Order | S | Leadership | |
Sting Like a Bee | E | Warrior Spirit | |
To Arms! | T | Leadership | |
Other M |
Quell the Beast | Q | Animal Husbandry |
Shoot | H | Hunting/Archery |
Notes
It has been found that many of the cooldowns listed with the actions are incorrect. A partial list has been provided on the Haven & Hearth forums by one of the community members in this thread: http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=23357&start=10 (Thanks to Oddity from the HnH forums for providing the partial list.)
Help correcting and/or confirming the times on these would be most helpful. (Please delete these notes after all entries are updated.) Also, if anyone has the exact formula for the effect of combat intensity and/or Agility on the cooldowns, it would be greatly appreciated.