Legacy:Village: Difference between revisions

From Ring of Brodgar
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
Villages are a convenient way of managing communities. They work as a shared claim which prevents non-members from interacting with village-owned objects and the special village officials get certain benefits.
Villages are a convenient way of managing communities. They work as a shared claim which prevents non-members from interacting with village-owned objects and the special village officials get certain benefits.


Villages have village idols which send out influence in a large area, this area can be expanded with [[statue]]s and [[banner]]s to make the village larger. The are of influence is similar to [[yeomanry|land claims]], except that it only protects objects, containers, buildings, mines etc. Anyone may still wander on village ground as they wish, unlike private claims.
Each village has a [[village claim]], or idol, which sends out influence in a large area, this area can be expanded with [[statue]]s and [[banner]]s to make the village larger. The village claim is similar to [[yeomanry|land claims]], except that it only protects objects, containers, buildings, mines etc.; however, anyone may wander on village ground as they wish. Since unauthorized use (i.e. by non-members) of village property requires criminal action, looting a village will generate [[scent]]s.
 
{{Verify}}
Villages maintain a pool of [[authority]], which is generated as members earn [[LP]]s. The idol, banners, and statues drain authority and lose effectiveness if the authority pool is fully drained.  


However, since unauthorized use (i.e. by non-members) of village property requires criminal action, looting a village will generate [[scent]]s.


==Ranks==
==Ranks==
Line 21: Line 23:


==Major Villages==
==Major Villages==
Some major villages in the Hearthlands and their governments (for a map, see [[Getting_Started#Charts.2C_Maps.2C_etc.|getting started]]):
See [[:Category:Cities]].
 


There is no maps of the third world, and while villages do exist, where exactly they are in relation to each other is unknown...
[[Category:Content]]
[[Category:Content]]

Revision as of 06:28, 15 April 2010

Villages are a convenient way of managing communities. They work as a shared claim which prevents non-members from interacting with village-owned objects and the special village officials get certain benefits.

Each village has a village claim, or idol, which sends out influence in a large area, this area can be expanded with statues and banners to make the village larger. The village claim is similar to land claims, except that it only protects objects, containers, buildings, mines etc.; however, anyone may wander on village ground as they wish. Since unauthorized use (i.e. by non-members) of village property requires criminal action, looting a village will generate scents. [Verify] Villages maintain a pool of authority, which is generated as members earn LPs. The idol, banners, and statues drain authority and lose effectiveness if the authority pool is fully drained.


Ranks

Lawspeaker - Can revoke(destroy) personal claims in the village, can choose the chieften, can exile a village member, can wear lawspeaker gear.

Chieftain - Can make people hirdsman, can summon hirdmsan to him(teleport), can make people member of the village, can wear chieften gear.

Hirdsman - Can wear hirdsman gear.

Village member - Can do everything(use/destroy/take things etc) in a village influence without leaving scents (the lawspeaker, chieftain, hirdsman are all members of village).

Non-members: Anyone else needs special skills to use, destroy, vandalize, steal in a village's influence and leave scents when they do.

Creating villages

Villages are started by making a village idol, then having at least 5 people with Yeomanry to right click on it (lawspeaker first), and then clicking "make village". After some dramatic fire animations, a village is created.

Major Villages

See Category:Cities.