Legacy:Merchant's Robe

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Revision as of 12:59, 18 September 2013 by MvGulik (talk | contribs) (basic formula info. (indirectly verified))
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Merchant's Robe
Legacy-Merchant's Robe.png
Vital statistics
Size 1 x 2
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Cloth Making
Object(s) Required Silk Cloth x4
Produced By Nothing
Slot(s) Occupied 6L
QL10 Equipment Statistics
INT Bonus 10
CHA Bonus 15
Go to Objects

They don't really signify a merchant, the robes moreso signify a person has either great wealth, or a great industry in the silk business.

Merchant Robes have a form of "pocket" that increases inventory space by 1 horizontal row: the wearer's default inventory will become 4x5, 6x5 with a backpack and 8x7 with a backpack and 2 traveller's sack above q20.


Quality Intelligence Charisma
10 +10 +15
40 +20 +30
90 +30 +45

How to Acquire

Craft > Cloth Making > Capes and Cloaks > Merchant's Robe

Formula

The base quality of a Merchant's Robe is the average-Q of the used Silk Cloths.

The base quality is softcapped by: