Cave Louse Leg

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Cave Louse Leg
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. Max: 4 (Bone Material)
Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> Bone (40)
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Cave Louse corpse
Produced By Hand
Specific Type of Bone Material
Required By (Bone Material (29): Black Ribeye Steak, Bone Arrow, Bone Ash, Bone Chest, Bone Glue, Bone Greaves, Bone Hook, Bone Marrow, Bone Pins, Bone Saw, Deep Sea Atavism, Dice, Fisherman's Hat, Flute, Fossil Collection, Goat Mask, Leg of a Boar, Personal Claim, Poppy Wobbler, Primitive Doll, Rattle-Tattle-Talisman, Runed Dolmen, Seer's Bones, Skull Throne, Still Life, Thing Challenge, Totemic Gate, Untanned Rot, Village Claim)
Food details
Energy Filled 10
Hunger Filled (W15) 0.5
Energy/Hunger (W15) 20
Satiates Creepies & Crawlies
FEPs +1 +2 Sum%
STR 0 0 0%
AGI 0 0 0%
INT 0 0 0%
CON 0 0 0%
PER 0 0 0%
CHA 0 0 0%
DEX 0 0 0%
WIL 1.5 0.5 100%
PSY 0 0 0%
Sum 1.5 0.5 (2)
Hunger per FEP 0.25
FEP per Hunger 4
Go to Objects

How to Acquire

The Cave Louse Leg can be obtained by Right-clicking the Cave Louse corpse and selecting the Break option from the flower menu. You will obtain between 0 to 5 Legs.

Quality

The Quality of Cave Louse Leg while butchering is determined by the Quality of the animal corpse and is Softcapped by your Sharp Tool's Quality and Survival.

  1. If ToolQ<CorpseQ then LegQ=(CorpseQ+ToolQ)/2
  2. If Survival<CorpseQ then LegQ=(CorpseQ+Survival)/2

Tool Quality softcap is applied before the Survival softcap.


Game Development