Legacy talk:Inventory
Inventory item selection
Looking at two cases that work with substitute items and there normal counterpart. (checking)
* Hardened Leather:
- Hardened Leather doubles as, or can be used as alternative for, normal leather. (changed in W7, re-test)
- Newly created(added to user inventory) Hardened leather is immediately reused in Hardened leather creation process, even if there is additional normal leather available in the user inventory.
Type: basic LIFO.
- Birchbark doubles, or can be used as alternative for, normal tree bark.
- Barkboat creation process used both normal tree bark and Birchbark.
- Birchbark is also picked to be used as substitute for normal bark, when it was placed in the inventory after the normal bark.
Type: basic LIFO.
- (others, if there are any.)
Conclusion: (based on above behavioral observation data.)
- Inventory is scanned in a LIFO(Last In, First out) way, resulting in the game always selecting the last placed item(in the user inventory) that fits the target property its looking for.
A inventory selection section should not be a problem anymore. --.MvGulik. 02:28, 12 September 2013 (EDT)