Olive Branch

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Olive Branch
Olive Branch.png

"This branch was not taken, a tree gave it freely, in an offering of peace."

Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. (None)
Object(s) Required None
Produced By Olive Tree (must be sufficiently grown)
Specific Type of Wicker
Required By (Wicker (4): Glass Jug, Wicker Basket, Wicker Breadbasket, Wicker Picker)
Study details
Base LP 75
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 1h 49m
Mental Weight 2
EXP Cost 2
LP / EXP 37.5
LP / Hour (real) 41.28
LP / Mental Weight 37.5
LP / Hour / EXP 20.64
LP / Hour / Size 41.28
LP / Hour / Weight 20.64
LP / Hour / Size / EXP 20.64
LP / Hour / Weight / EXP 10.32
Go to Objects

Olive Trees yield these instead of regular branches as of "Charter Shoo" -patch(verify). Can be used like regular branch for crafting.


Game Development (empty)