|Skill(s) Required||Wilderness Survival|
|Skill(s) Enabled||Animal Husbandry, Archery, Tanning|
|Required By||A Bloody Mess, Adder Carcass, Adder Fang, Ancient Tooth, Ant Empress, Ant Farm, Ant Hill, Ant Larvae, Ant Pupae, Ant Queen, Ant Soldiers, Aphids, Bat Wings, Bear Cape, Bear Tooth, Beast Ring, Beaver Tail, Beaver Teeth, Black Ribeye Steak, Boar Tusk, Bone Chest, Bone Glue, Boreworm Beak, Boreworm Mask, Boreworm Meat, Bunny, Cave Centipede, Cave Slime, Centibab, Chick, Chicken Meat, Clean Adder Carcass, Clean Hedgehog Carcass, Clean Mole Carcass, Clean Rabbit Carcass, Clean Squirrel Carcass, Cleaned Bat, Cleaned Chicken, Cleaned Magpie, Cleaned Mallard, Cleaned Ptarmigan, Cleaned Swan, Cock, Crab, Crab Claw, Crab Roe, Crab Shell, Dark Heart, Dead Adder, Dead Bat... further results|
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Necessary for picking up and attacking creatures, and for skinning large animals.
Archery mechanics: When shooting a target with a Bow or Sling, your first click on the animal brings up the aim meter. This is a vertical bar which slowly fills with color the longer you are 'aiming'. When you are ready to shoot, click again. How far you allow the bar to rise before a shot directly affects the accuracy of the attack; waiting for the bar to fill completely gives you the best chance at a successful hit, whereas shooting immediately will almost guarantee a miss. Note that your target will still turn aggressive if your opening shot misses.
Also note: If several characters surrond the same animal at once it will keep moving to try to get at them all and make aiming that much harder and take that much longer. The animal will stand still for longer if only one player attacks it.
"Damage is randomly selected anywhere between minimum and maximum (inclusive) damage. Minimum is maximum * 0.5 * your perception / target's agility.
Ammo adds it's own damage to the weapons' damage. Stones do 0 (so their quality is irrelevant), stone arrows do 10 @ quality 10 and bone arrows do 20 @ q10. To get the damage for a specific quality level, multiply the damage @ q10 by the square root of (arrow's quality / 10). So, a q40 bone arrow will do 40 damage, q90 60, etc. Be advised that arrow (but not stone) quality also effects your aiming - whichever is lowest of your marksmanship, arrow's q * 2 or bow's q * 2 (bow's q * 3 for ranger bow) determines your aiming speed.
And the aim bar represents your chance to hit, so no, there's nothing else involved."<ref>http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=8079#p90461</ref>
Now before you shoot, call down thunder to get 6 IP(for Knock his teeth out) or 2IP (for sting), then start to sling it, as soon as you make it run, sprint after it and 'knock his teeth out'/sting this should kill the boar where he stands
One option is to aggro them to the shore, break combat, return and trap them against the water (this will stop them fleeing) and just hope you can get 4-5 good consecutive hits depending on your marksman and kill it, this is the long tedious way, another way is to get out the boat once its trying to run away but it cant because of the trap, start charging it with death or glory as the manoeuvre, one you have around 30 IP use opportunity knocks until its def bar is down, then use knock his teeth out/sting this requires around 20 UA/MC
The other option is to just shoot it so it runs, get out of the boat and chase it, once it heals it SHOULD bug and just hug you, you can then do the charge method as mentioned above.
With Bears you want to get a pack full of rocks and begin slinging, in the event of it running off, break combat with it and call down thunder, bears will re aggro normally I find, so it will suddenly switch from fleeing to attacking you again, repeat this process untill the flames are coming out his eyes, he SHOULD not run from then and you can just sling him to the last breath
Specific Animal Techniques
To hunt rabbits and chickens: Have a 2 x 2 set of squares empty in your inventory. Wait until the animal stops moving. Left click on it. When you stop moving because the animal is in your way, right click it to pick it up. It will then be in your inventory.
Right click the animal again to get the option to kill it, "wring neck". It then becomes two squares in size vertically. If you wish to go on hunting it is often best to leave it in the form of a dead rabbit/dead chicken because when you continue and butcher it, the animal will then take up more inventory squares. Ofcourse, if you only need the meat, or only the skins, just butcher them and drop the rest of the items.
To hunt toads and rats: Have a single square empty in your inventory. Right click the animal. Toads and rats may be killed but do not currently produce anything of tangible value (Now you can prepare Rat on a Stick). To kill they must be punched or struck with a weapon. There is no "wring neck" option".
To hunt foxes: Easiest method for a newbie. Foxes are the easiest animal to kill after rabbits, chickens and toads and rats. Slings are now the best way to hunt foxes for someone without very high Marksman skill and good equipment as arrows take much longer to aim and have a much lower chance to hit, although they do more damage. Hunt with an almost empty inventory filled with branches. When you see the fox wait until it stops next to an obstacle. The edge of water is best as trees and boulders can be harder to use. Enclose the quarry in a ring of construction -it doesn't matter what, as long as it is made from branches and takes up only one grid square. Just put one branch into the construction. Most people use fires. Don't build, move on. You will have to move fast.
When the fox is penned up so that it cannot escape, you can then wander away to find the nearest boulder, chip a bunch of stones and return to pepper it with rocks. It can't attack you or fight back. If you have a decent q sling and if your marksman skill is high enough you will be able to hit it and it will die. Of course you will have to remove the enclosure to get in at the fox, which is why you didn't build it. Just shift click to transfer the sticks back into your inventory. The branches used to build the enclosure can also be converted quickly into a drying rack or a basket if you need space to put things and don't want to risk losing them by leaving them on the ground.
If you lose aggro on an animal after you have wounded it, such as if you have to go to chip more stones from a boulder when you run out of ammunition, you do not get the lp for the first phase of the attack. You only get lp for the last phase before it dies. You do not want to lose aggro on your quarry if the lp are important to you.
As of W4, Foxes will break through signposts when attacked. The best method it to build the ring of fires, but also build a roundpole fence around the ring of fires, as the Fox can not break through. After the fox is dead, you will have to destroy one of the sections of fence. This shouldn't be too hard, at STR 17 a fence segment takes only 5 hits to knock down.
To hunt everything else: Currently the same basic technique as with the fox is often the easiest. If you are hunting Mouflon or Aurochsen you must pen them all up as the herd will all counter attack you not just the animal you attack. In addition you will probably want to pen them up in separate enclosures as you are likely to want some steaks to eat before the entire herd is dead or might run out of stamina and interest before slaughtering them all.
Deer are annoying because they come in herds and heal each other which makes the combat phase last longer. In fact, if you want to go after a fox or a boar or a bear and there are any deer nearby it will be very difficult. They will heal any wounded animal near them too. It is easier to kill a Deer if you have more then one person attacking, offsetting the heal they do on themselves.
You can also make an enclosure for youself to hunt an animal. Simply build the ring of unbuilt fires around yourself. However if anyone innocently wanders up while the animal is aggro'd on you it will likely whirl around and attack them.
Bears are the hardest to kill so they're probably what you want to tackle last. They cannot be enclosed within sign post traps as they now will destroy them and anything else as they head for a target.
But they can however be killed by ranged attack without the need of a trap. Bears will not run when they are about to die, meaning you can sucessfuly range them from a safe location, like a boat or shallow water. However bear have huge amounts of HP so you may need to restock on ammo if you run out. A rock at the edge of the water is good if available but fairly rare. A good stratergy is to have a friend help you when you need ammo. Have your friend attract the bear while you run away and disengage combat with the bear, grab more ammo, and repeat as nessesary.
A word of warning: bears will attack anything close to them, even while in combat with something else. So do not attempt to get close to a bear under any circumstances.
Skinning and butchering
When a big animal is dead you get the options to skin or to butcher if you right click. If you butcher first the skin is ruined and the skin option is not there. If you want the skin and the meat, you must first skin and then butcher. If you make a mistake and click butcher you can still back away before the job is complete. Then you can skin it and the hide is okay. Also if you do not have space for all the meat you can start to butcher it and then step away in the middle. The rest of the meat will still be there.
If there is even only one piece of meat left it will look like the animal has not yet been done.