Legacy:Boar Tusk Helmet: Difference between revisions

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m (added an example to show that every q point actually makes a difference.)
m (COT)
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{{infobox object
{{infobox metaobj
 
|xsize = 1
|xsize = 1
|ysize = 1
|ysize = 1
|skillreq = [[requires::Leather Working]]
|skillreq = [[requires::Leather Working]]
|objectsreq = [[requires::Boar Tusk]] x2, [[requires::Leather]] x2
|objectsreq = [[requires::Boar Tusk]] x2, [[requires::Leather]] x2
}} A boar tusk helmet is a basic piece of defensive headgear, made from [[leather]] and [[Boar Tusk|boar tusks]].
|slot = 1L
|ahp=120
|absorbX=5
|absorbY=30
}}
A boar tusk helmet is a basic piece of defensive headgear, made from [[leather]] and [[Boar Tusk|boar tusks]].





Revision as of 17:52, 20 March 2012

Boar Tusk Helmet
Legacy-Boar Tusk Helmet.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Leather Working
Object(s) Required Boar Tusk x2, Leather x2
Slot(s) Occupied 1L
QL10 Equipment Statistics
Armor HP 120
Absorption X 5
Absorption Y 30
Go to Objects

A boar tusk helmet is a basic piece of defensive headgear, made from leather and boar tusks.


Quality Hitpoints Armor Class
10 120 5/30
19 228 6/41
20 240 7/42
21 288 7/46
29 324 8/49
47 564 10/65

Hitpoints = Q*12 (this formula is close, but inaccurate)

Armor Class = sqrt(Q/10)*5 / sqrt(Q/10)*30

How to Acquire

Craft > Cloth Making > Hats > Boar Tusk Helmet