Legacy:Underdeveloped Hearthling Skull: Difference between revisions

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m (Strike: Developed versus Underdeveloped skull)
m (changed link display plus minor spelling fix)
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|ysize = 1
|ysize = 1
|skillreq = None or Unknown
|skillreq = None or Unknown
|producedby = Human [[requires::Skeleton]]
|producedby = [[requires::Skeleton|Human Skeleton]]
}}
}}


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<strike>A {{PAGENAME}} is a skull with a quality below 15. Skull's with a quality of 15 or higher become a [[Marco Polo's Skull]].</strike> {{NeedInfo}}
<strike>A {{PAGENAME}} is a skull with a quality below 15. Skull's with a quality of 15 or higher become a [[Marco Polo's Skull]].</strike> {{NeedInfo}}


A {{PAGENAME}} can's be used in the building of other objects. The Marco Polo's Skull can be used for this.
An {{PAGENAME}} can't be used in the building of other objects. The Marco Polo's Skull can be used for this.


==How to Acquire==
==How to Acquire==

Revision as of 15:57, 4 July 2013

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Page Notices:

  • STUB: Stub article(s) in need of expansion.
To disable a particular Tag-message, after checking/fixing the related issue.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.
Underdeveloped Hearthling Skull
Legacy-Underdeveloped Hearthling Skull.png
Vital statistics
Size 1 x 1
Stockpile Skull (20)
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. None or Unknown
Produced By Human Skeleton
Go to Objects

The Underdeveloped Hearthling Skull is a Curiosity which can be used in the Study Interface to earn Learning Points.

A Underdeveloped Hearthling Skull is a skull with a quality below 15. Skull's with a quality of 15 or higher become a Marco Polo's Skull. Template:NeedInfo

An Underdeveloped Hearthling Skull can't be used in the building of other objects. The Marco Polo's Skull can be used for this.

How to Acquire

Can be found on fresh human skeleton.

Notes

  • The mental weight of a Underdeveloped Hearthling Skull is the victims Intelligence/2.
  • A Skull's quality is equal to the Psyche of the player it was contributed by.