Legacy:Monocle: Difference between revisions
Jump to navigation
Jump to search
m (COT) |
m (+requires::Glassmaking) |
||
Line 2: | Line 2: | ||
|xsize = 1 | |xsize = 1 | ||
|ysize = 1 | |ysize = 1 | ||
|skillreq = [[requires::Jewelry]] | |skillreq = [[requires::Glassmaking]], [[requires::Jewelry]] | ||
|objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]] | |objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]] | ||
|producedby = Hand | |producedby = Hand |
Revision as of 15:02, 8 July 2013
Monocle | |
---|---|
Vital statistics | |
Size | 1 x 1 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Glassmaking, Jewelry |
Object(s) Required | Raw Glass x1, Silver Nugget, Silk Thread, Goldbeater's Skin |
Produced By | Hand |
Go to Objects |
Monocles provide a perception bonus and fill slot 1R.
Quality | Perception |
10 | +15 |
40 | +30 |
90 | +45 |
The formula for determining the stat boost is
How to create
Craft > Jewelry > Monocle