Legacy:Monocle: Difference between revisions

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m (COT)
m (+requires::Glassmaking)
Line 2: Line 2:
|xsize      = 1
|xsize      = 1
|ysize      = 1
|ysize      = 1
|skillreq  = [[requires::Jewelry]]
|skillreq  = [[requires::Glassmaking]], [[requires::Jewelry]]
|objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]]
|objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]]
|producedby = Hand
|producedby = Hand

Revision as of 15:02, 8 July 2013

Monocle
Legacy-Monocle.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Glassmaking, Jewelry
Object(s) Required Raw Glass x1, Silver Nugget, Silk Thread, Goldbeater's Skin
Produced By Hand
Go to Objects

Monocles provide a perception bonus and fill slot 1R.

Quality Perception
10 +15
40 +30
90 +45

The formula for determining the stat boost is

How to create

Craft > Jewelry > Monocle