Legacy:Leather Boots: Difference between revisions

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|statAGI=1
|statAGI=1
}}
}}
[[Category:Equipment]]
[[Category:Clothing]]
[[Category:Armor]]
'''Leather Boots''': 100 Hitpoints, [[:Category:Armor|Armor]] Class 0/20
'''Leather Boots''': 100 Hitpoints, [[:Category:Armor|Armor]] Class 0/20


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*Armor Class=20*sqrt(q/10)
*Armor Class=20*sqrt(q/10)
*Agility=sqrt(q/10)
*Agility=sqrt(q/10)
{| border="1" cellpadding="3" cellspacing="0"
 
| '''Quality''' || '''Hitpoints''' || '''Absorption''' || '''Skills & Attributes'''
{| class="wikitable" style="text-align: center"
!Quality
![[Hitpoints]]
!Absorption
![[AGI]] bonus
|-
|-
| style="text-align: center;"|10
|10
| style="text-align: center;"|100
|100
| style="text-align: center;"|0/20
|0/20
| style="vertical-align: top;"|+1 [[Agility]]
| +1
|-
|-
| style="text-align: center;"|40
|40
| style="text-align: center;"|400
|400
| style="text-align: center;"|0/40
|0/40
| style="vertical-align: top;"|+2 [[Agility]]
| +2
|-
|-
| style="text-align: center;"|90
|90
| style="text-align: center;"|900
|900
| style="text-align: center;"|0/60
|0/60
| style="vertical-align: top;"|+3 [[Agility]]
| +3
|}
|}
==How to Acquire==
==How to Acquire==
{{Key|C}}raft > {{Key|L}}eather Working > Leather {{Key|B}}oots
{{K|C}}raft > {{K|L}}eather Working > Leather {{K|B}}oots




==Notes==
==Notes==
The quality of leather boots is the average quality of the [[leather]] used, [[softcap]]ped by sqrt([[Sewing]]*[[Dexterity]]).
The quality of Leather Boots is the average quality of the [[Leather]] used, [[softcap]]ped by <math>\sqrt{Sewing * Dexterity}</math>
[[Category:Equipment]]
[[Category:Clothing]]
[[Category:Armor]]

Revision as of 16:28, 21 July 2013

Leather Boots
Legacy-Leather Boots.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Leather Working
Object(s) Required Leather x2
Produced By Hand
Slot(s) Occupied 8R
QL10 Equipment Statistics
AGI Bonus 1
Armor HP 100
Absorption Y 20
Go to Objects

Leather Boots: 100 Hitpoints, Armor Class 0/20

  • HP=10*q
  • Armor Class=20*sqrt(q/10)
  • Agility=sqrt(q/10)
Quality Hitpoints Absorption AGI bonus
10 100 0/20 +1
40 400 0/40 +2
90 900 0/60 +3

How to Acquire

Craft > Leather Working > Leather Boots


Notes

The quality of Leather Boots is the average quality of the Leather used, softcapped by