Legacy:Loom: Difference between revisions
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Loom Quality = <math>\frac{BoardQ_{avg} + StringQ_{avg} + BlockQ_{avg} + BranchQ_{avg}}{4}</math> | Loom Quality = <math>\frac{BoardQ_{avg} + StringQ_{avg} + BlockQ_{avg} + BranchQ_{avg}}{4}</math> | ||
Material Quality = <math>\frac{MaterialQ_{avg} | Material Quality = <math>\frac{MaterialQ_{avg} \times 3 + LoomQuality}{4}</math> | ||
and [[softcap]]ped by <math>\sqrt {Dexterity | and [[softcap]]ped by <math>\sqrt {Dexterity \times Sewing}</math> |
Revision as of 08:53, 9 November 2013
Loom | |
---|---|
Vital statistics | |
Size | 3 x 3 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Basic Mechanics |
Object(s) Required | Block of Wood x20, Board x10, Branch x15, String x20 |
Repaired With | String |
Can be Lifted | Yes |
Go to Objects |
The Loom, along with the Spinning Wheel, is an important tool to a tailor. It occupies a large area and is usually kept indoors to avoid its otherwise extremely high decay rate.
How to Acquire
Build > Tools > Loom
Notes
- Loom quality affects quality of the final product.
Quality
Loom Quality =
Material Quality =
and softcapped by