Legacy:Loom: Difference between revisions

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m (→‎Quality: +avg)
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Loom Quality = <math>\frac{BoardQ_{avg} + StringQ_{avg} + BlockQ_{avg} + BranchQ_{avg}}{4}</math>
Loom Quality = <math>\frac{BoardQ_{avg} + StringQ_{avg} + BlockQ_{avg} + BranchQ_{avg}}{4}</math>


Material Quality = <math>\frac{MaterialQ_{avg}*3 + LoomQuality}{4}</math>
Material Quality = <math>\frac{MaterialQ_{avg} \times 3 + LoomQuality}{4}</math>


and [[softcap]]ped by <math>\sqrt {Dexterity * Sewing}</math>
and [[softcap]]ped by <math>\sqrt {Dexterity \times Sewing}</math>

Revision as of 08:53, 9 November 2013

Loom
Legacy-Loom.png
Vital statistics
Size 3 x 3
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Basic Mechanics
Object(s) Required Block of Wood x20, Board x10, Branch x15, String x20
Repaired With String
Can be Lifted Yes
Go to Objects

The Loom, along with the Spinning Wheel, is an important tool to a tailor. It occupies a large area and is usually kept indoors to avoid its otherwise extremely high decay rate.


How to Acquire

Build > Tools > Loom


Notes

  • Loom quality affects quality of the final product.

Quality

Loom Quality =

Material Quality =

and softcapped by