Legacy:Monocle: Difference between revisions
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(Undo revision 28915 by TheG4MER14 (talk) no purpose in "lack of info" info) |
(GM update) |
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{{infobox metaobj | {{infobox metaobj | ||
|xsize | | xsize = 1 | ||
|ysize | | ysize = 1 | ||
|skillreq = [[requires::Glassmaking]], [[requires::Jewelry]] | | skillreq = [[requires::Glassmaking]], [[requires::Jewelry]] | ||
|objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]] | | objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]] | ||
|producedby = Hand | | producedby = Hand | ||
| slot = 1R | |||
}} | }} | ||
{{GM|$Craft|$Jewelry|Mo$nocle}} | |||
Monocles provide a perception bonus and fill slot 1R. | Monocles provide a perception bonus and fill slot 1R. | ||
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The formula for determining the stat boost is <math>15*sqrt(quality/10)</math> | The formula for determining the stat boost is <math>15*sqrt(quality/10)</math> | ||
Revision as of 08:57, 8 May 2015
Monocle | ||||||||
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Vital statistics | ||||||||
Size | 1 x 1 | |||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Glassmaking, Jewelry | |||||||
Object(s) Required | Raw Glass x1, Silver Nugget, Silk Thread, Goldbeater's Skin | |||||||
Produced By | Hand | |||||||
Slot(s) Occupied | 1R | |||||||
Go to Objects |
Monocles provide a perception bonus and fill slot 1R.
Quality | Perception |
10 | +15 |
40 | +30 |
90 | +45 |
The formula for determining the stat boost is