Legacy:Monocle: Difference between revisions

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(Undo revision 28915 by TheG4MER14 (talk) no purpose in "lack of info" info)
(GM update)
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{{infobox metaobj
{{infobox metaobj
|xsize     = 1
| xsize = 1
|ysize     = 1
| ysize = 1
|skillreq  = [[requires::Glassmaking]], [[requires::Jewelry]]
| skillreq  = [[requires::Glassmaking]], [[requires::Jewelry]]
|objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]]
| objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]]
|producedby = Hand
| producedby = Hand
| slot = 1R
}}
}}
{{GM|$Craft|$Jewelry|Mo$nocle}}


Monocles provide a perception bonus and fill slot 1R.
Monocles provide a perception bonus and fill slot 1R.
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The formula for determining the stat boost is <math>15*sqrt(quality/10)</math>
The formula for determining the stat boost is <math>15*sqrt(quality/10)</math>
== How to create ==
{{Key|C}}raft > {{Key|J}}ewelry > Monocle

Revision as of 08:57, 8 May 2015

Monocle
Legacy-Monocle.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Glassmaking, Jewelry
Object(s) Required Raw Glass x1, Silver Nugget, Silk Thread, Goldbeater's Skin
Produced By Hand
Slot(s) Occupied 1R
Go to Objects

Icon keyboard.pngCraft > Jewelry > Monocle

Monocles provide a perception bonus and fill slot 1R.

Quality Perception
10 +15
40 +30
90 +45

The formula for determining the stat boost is