Legacy:Dragon Helm: Difference between revisions
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{{infobox metaobj | {{infobox metaobj | ||
| xsize | | xsize = 1 | ||
| ysize | | ysize = 1 | ||
| skillreq = [[requires::Metal Working]], ? | | skillreq = [[requires::Metal Working]], ? | ||
| objectsreq = [[requires::Bar of Steel]] x2, [[requires::Gold Nugget]] x3, [[requires::Silver Nugget]] x3, [[requires::Bronze Nugget]] x4 | | objectsreq = [[requires::Bar of Steel]] x2, [[requires::Gold Nugget]] x3, [[requires::Silver Nugget]] x3, [[requires::Bronze Nugget]] x4 | ||
| producedby = [[requires::Smithy's Hammer]], [[requires::Anvil]] | | producedby = [[requires::Smithy's Hammer]], [[requires::Anvil]] | ||
|slot=1L | | slot = 1L | ||
|ahp=800 | | ahp = 800 | ||
|absorbX=60 | | absorbX = 60 | ||
|absorbY=30 | | absorbY = 30 | ||
|statSTR=6 | | statSTR = 6 | ||
}} | }} | ||
{{GM|$Craft|M$etal Working|$Armor|Dra$gon Helm}} | |||
[[Category:Clothing]] | |||
The Dragon Helmet is the most material costly equipment in the game, requiring both [[Gold Nugget]]s and [[Silver Nugget]]s. | The Dragon Helmet is the most material costly equipment in the game, requiring both [[Gold Nugget]]s and [[Silver Nugget]]s. | ||
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| +15 | | +15 | ||
|} | |} | ||
Revision as of 18:29, 8 May 2015
Dragon Helm | |||||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Metal Working, ? | ||||||||||||||||||||||||||
Object(s) Required | Bar of Steel x2, Gold Nugget x3, Silver Nugget x3, Bronze Nugget x4 | ||||||||||||||||||||||||||
Produced By | Smithy's Hammer, Anvil | ||||||||||||||||||||||||||
Slot(s) Occupied | 1L | ||||||||||||||||||||||||||
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Go to Objects |
Craft > Metal Working > Armor > Dragon Helm
The Dragon Helmet is the most material costly equipment in the game, requiring both Gold Nuggets and Silver Nuggets.
Base Q10 values: Hitpoints: 800, Armor Class 60/30, +6 Strength, +5 Melee Combat
Quality | Hitpoints | Absorption | Strength | Melee Combat |
---|---|---|---|---|
10 | 300 | 60/30 | +6 | +5 |
40 | 1200 | 120/60 | +12 | +10 |
90 | 2700 | 180/90 | +18 | +15 |