Spectacles: Difference between revisions

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{{infobox metaobj
{{infobox metaobj
| xsize = 1
| skillreq  = [[requires::Basic Mechanics]]  
| ysize = 1
| objectsreq = [[requires::Glass Pane]] x2, [[requires::Nugget of Common Metal]]
| skillreq  = [[requires::Glassmaking]] {{verify}}
| objectsreq = [[requires::Raw Glass]] x2, [[requires::Nugget of Any Common Metal]]
| producedby = [[requires::Anvil]], [[requires::Smithy's Hammer]]
| producedby = [[requires::Anvil]], [[requires::Smithy's Hammer]]
| slot   = 1R
|
| slot = 1R
|
| statPER = 5
| statPER = 5
}}
}}
[[Category:Rings And Accessories]]
[[Category:Home Decor]]
{{GM|$Craft|$Clothes & Equipment|$Xtras & Accessories|$Spectacles}}
{{GM|$Craft|$Clothes & Equipment|$Xtras & Accessories|$Spectacles}}


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|}
|}


The formula for determining the stat boost is <math>5*sqrt(quality/10)</math>
==Quality==
 
* Spectacles Quality = <math>\frac{\frac{(_{q}Raw Glass + _{q}Nugget)}{2} * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[2]{Perception*Smithing}</math>
 
* Bonuses = <math>_{q10}Bonuses*\sqrt{\frac{_{q}Spectacles}{10}}</math>.


==Notes==
==Gallery==


The quality of Spectacles seems to be [[Softcap|softcapped]] by [[Perception]] and [[Smithing]].
<gallery>
Noobfit.png | A player wearing spectacles.
Spectacles - (on wall).png | Spectacles used as a wall decoration.
</gallery>

Latest revision as of 09:01, 19 April 2021

Spectacles
Spectacles.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Basic Mechanics
Object(s) Required Glass Pane x2, Nugget of Common Metal
Produced By Anvil, Smithy's Hammer
Slot(s) Occupied 1R
QL10 Equipment Statistics
PER Bonus 5
Go to Objects

Icon keyboard.pngCraft > Clothes & Equipment > Xtras & Accessories > Spectacles

Spectacles give a bonus to Perception and fill slot 1R.

Quality Perception
10 +5
40 +10
90 +15

Quality

  • Spectacles Quality = and is softcapped by
  • Bonuses = .

Gallery