Rootfill: Difference between revisions
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m (Text replacement - "==Game Development==" to "==Game Development <small>(manual)</small>==") |
m (Text replacement - "(?i)(\| *skillreq *=) * " to "$1 Unknown ") |
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| ysize = 1 | | ysize = 1 | ||
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| skillreq = | | skillreq = Unknown | ||
| objectsreq = [[requires::Strange Root]] x1, [[requires::Laurel Leaf]] x1 | | objectsreq = [[requires::Strange Root]] x1, [[requires::Laurel Leaf]] x1 | ||
| producedby = Hand | | producedby = Hand | ||
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Each Rootfil has few uses follows the formula = <math>5*\sqrt{\frac{_{q}Rootfill}{10}}</math>. | Each Rootfil has few uses follows the formula = <math>5*\sqrt{\frac{_{q}Rootfill}{10}}</math>. | ||
{{Game Development}} | |||
Latest revision as of 10:11, 27 June 2022
Rootfill | |
---|---|
Vital statistics | |
Size | 1 x 1 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Unknown |
Object(s) Required | Strange Root x1, Laurel Leaf x1 |
Produced By | Hand |
Medicine | Yes |
Go to Objects |
Craft > Medicine & First Aid > root fill
A Rootfill is a healing item that can be used to instantly heal a Deep Cut, or to turn a Cruel Incision into a Deep Cut.
Use
Left-click the rootfill, then right-click the wound you wish to apply it to.
Quality
Rootfill =
Each Rootfil has few uses follows the formula = .
Game Development
- A Sound Badgering (2015-09-01)◎ >"Rootfills can now treat Cruel Incisions."