Rootfill: Difference between revisions

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m (Text replacement - "==Game Development==" to "==Game Development <small>(manual)</small>==")
m (Text replacement - "(?i)(\| *skillreq *=) * " to "$1 Unknown ")
 
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| ysize = 1
| ysize = 1
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|
| skillreq  =  
| skillreq  = Unknown
| objectsreq = [[requires::Strange Root]] x1, [[requires::Laurel Leaf]] x1
| objectsreq = [[requires::Strange Root]] x1, [[requires::Laurel Leaf]] x1
| producedby = Hand
| producedby = Hand
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Each Rootfil has few uses follows the formula = <math>5*\sqrt{\frac{_{q}Rootfill}{10}}</math>.
Each Rootfil has few uses follows the formula = <math>5*\sqrt{\frac{_{q}Rootfill}{10}}</math>.


 
{{Game Development}}
==[[Game_Updates|Game Development]] <small>(manual)</small>==
* Fixed in update {{patch|title|A Sound Badgering}} ''Jorb: "Rootfills can now treat [[Cruel Incision]]s"''

Latest revision as of 10:11, 27 June 2022

Rootfill
Rootfill.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Unknown
Object(s) Required Strange Root x1, Laurel Leaf x1
Produced By Hand
Medicine Yes
Go to Objects

Icon keyboard.pngCraft > Medicine & First Aid > root fill

A Rootfill is a healing item that can be used to instantly heal a Deep Cut, or to turn a Cruel Incision into a Deep Cut.

Use

Left-click the rootfill, then right-click the wound you wish to apply it to.

Quality

Rootfill =

Each Rootfil has few uses follows the formula = .

Game Development