Legacy:Paved Ground: Difference between revisions
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Paved ground is the result of laying stone, which requires [[Stone Working]]. Paving terrain requires plowing first ([[legacy:grassland|grassland]]s, [[mudflat]]s, [[heath]], [[ | Paved ground is the result of laying stone, which requires [[Stone Working]]. Paving terrain requires plowing first ([[legacy:grassland|grassland]]s, [[mudflat]]s, [[heath]], [[Legacy:Moor|Moor]], and [[mountain]]s do not need to be plowed to pave). The benefit of paving land is that stamina drain is reduced when running and sprinting and that most structures don't decay on claimed paved land and decay slowly on unclaimed paved land. | ||
== Notes == | == Notes == |
Revision as of 19:10, 3 April 2018
Paved ground is the result of laying stone, which requires Stone Working. Paving terrain requires plowing first (grasslands, mudflats, heath, Moor, and mountains do not need to be plowed to pave). The benefit of paving land is that stamina drain is reduced when running and sprinting and that most structures don't decay on claimed paved land and decay slowly on unclaimed paved land.
Notes
- If you make a mistake get some seeds into your inventory and use the Adventure>landscaping plant grass to turn it into grass tiles. You can then plow it again.
- If you pave where crops are growing they will keep growing. They can still be harvested when they mature.
- Paved land will decay back to the tile under it after a long time. It takes much longer than plowed land. Many people pave so that they can run fast and so they do not see weeds.
- There is a 2 tile clearance which is unpavable along coastal areas and thickets. However thicket tiles can be plowed to allow the clearance necessary to pave within a thicket.