Legacy:Dragon Helm: Difference between revisions

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m (Fixing bad numbers with what I'm pretty sure are correct numbers)
m (Replaced bloated table with wikitable.)
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Base Q10 values: Hitpoints: 800, Armor Class 60/30, +6 Strength, +5 Melee Combat
Base Q10 values: Hitpoints: 800, Armor Class 60/30, +6 Strength, +5 Melee Combat
{| border="1" cellpadding="3" cellspacing="0"
{| class="wikitable" style="text-align: center"
| '''Quality''' || '''Hitpoints''' || '''Absorption''' || '''Strength''' || '''Melee Combat'''
!Quality
!Hitpoints
!Absorption
![[Strength]]
![[Melee Combat]]
|-
|-
| style="text-align: center;"|10
|10
| style="text-align: center;"|300
|300
| style="text-align: center;"|60/30
|60/30
| style="text-align: center;"|+6
| +6
| style="text-align: center;"|+5
| +5
|-
|-
| style="text-align: center;"|40
|40
| style="text-align: center;"|1200
|1200
| style="text-align: center;"|120/60
|120/60
| style="text-align: center;"|+12
| +12
| style="text-align: center;"|+10
| +10
|-
|-
| style="text-align: center;"|90
|90
| style="text-align: center;"|2700
|2700
| style="text-align: center;"|180/90
|180/90
| style="text-align: center;"|+18
| +18
| style="text-align: center;"|+15
| +15
|}
|}
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Clothing]]
[[Category:Clothing]]
[[Category:Armor]]
[[Category:Armor]]

Revision as of 05:03, 30 June 2012

Dragon Helm
Legacy-Dragon Helm.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Metal Working, ?
Object(s) Required Bar of Steel x2, Gold Nugget x3, Silver Nugget x3, Bronze Nugget x4
Produced By Smithy's Hammer, Anvil
Slot(s) Occupied 1L
QL10 Equipment Statistics
STR Bonus 6
Armor HP 800
Absorption X 60
Absorption Y 30
Go to Objects

The Dragon Helmet is the most material costly equipment in the game, requiring both Gold Nuggets and Silver Nuggets.

Base Q10 values: Hitpoints: 800, Armor Class 60/30, +6 Strength, +5 Melee Combat

Quality Hitpoints Absorption Strength Melee Combat
10 300 60/30 +6 +5
40 1200 120/60 +12 +10
90 2700 180/90 +18 +15