Legacy:Stake Claim: Difference between revisions
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|objectsreq = [[requires::A Beautiful Dream!]] x3, [[requires::Bone Material]] x4, [[requires::Branch]] x1 | |objectsreq = [[requires::A Beautiful Dream!]] x3, [[requires::Bone Material]] x4, [[requires::Branch]] x1 | ||
|lift = No | |lift = No | ||
|soak = 10 | |||
}} | }} | ||
Revision as of 16:40, 8 September 2014
Stake Claim | |
---|---|
Vital statistics | |
Size | 1 x 1 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Yeomanry |
Object(s) Required | A Beautiful Dream! x3, Bone Material x4, Branch x1 |
Can be Lifted | No |
Soak Value | 10 |
Go to Objects |
The ability to stake a claim on land, making it and everything on it your property. An important benefit of having a claim is that most structures do not decay when they're placed on claimed pavement.
How to Acquire
To stake a claim, you need the Yeomanry skill.
To build a stake claim, navigate to Adventure > Stake Claim.
Do not place stake by using shift as you might not be able to access land management menue.
Notes
- You should be careful to not click the declaim button when increasing the size of your claim as the claim is automatically declaimed with no confirmation prompt unlike if you do it from the adventure menu.
- The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square. This is done by increasing the dimensions of the claim (north, east, south, west); the claimed area is always rectangular.
- Each character may have only one claim, but the owner may declaim his plot at any time from anywhere in the world. This will refund the LP used and allow for a new claim to be placed. The Yeomanry skill does not need to be purchased again.
- The one who starts building the claim owns it, not the one who finishes it.
- Claim stakes do not decay. Active claim stakes also can not be destroyed with the vandalism skill. Trespassing and theft are necessary to take something from a claim even if it is abandoned.
- Inactive Claim stakes can be destroyed with the vandalism skill when the owner hasn't been logged in for one month of real time. You need to tresspass onto the claim first.(As of 03_Jun_2013)
- If a Village Claim overlaps a Stake Claim plot area by at least one tile, the Lawspeaker of said village can remove the Stake Claim at a cost of 250 authority per tile. The Lawspeaker has to stand on the Stake Claim to declaim.
- If the claim owner dies and reincarnates, the claim is inherited by the descendant. The area covered by the claim is not reduced upon reincarnation, unlike skills and LP.
- Permissions can be changed on the fly by changing a kin's chat colour.
- Ctrl + click on a claim to memorize its owner.
- A newly created character can walk through a claim by turning on Criminal Acts in the Adventure Menu but this would leave an Odor of Trespassing.
- Party members will have ALL permissions to your claim regardless of what you have assigned to them via kin's chat colour. Only form parties with people you trust completly.
- Claim stakes can be walked through.
- Claims have their aspect ratio locked to 1:5. (As of 03_Jun_2013)