Moose Hide Jacket: Difference between revisions

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[[Category:Clothing]]
[[Category:Clothing]]


A shirt made from [[Moose Hide|Moose Hide's]].
A shirt made from [[Moose Hide|Moose Hides]].


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*It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received.
*It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received.
*Stats are determined by q10stat*sqrt(quality/10) - rounded down for bonuses, rounded up for penalties.
*Stats are determined by q10stat*sqrt(quality/10) - rounded down for bonuses, rounded up for penalties.
*Crafted quality is determined by the average quality of the materials used, each weighing in their respective number of every type item. [[Softcap|softcapped]] by sqrt(Sewing*Dexterity).
*Crafted quality is determined by the average quality of the materials used, each weighing in their respective number of every type item. [[Softcap|Softcapped]] by sqrt(Sewing*Dexterity).

Revision as of 16:17, 28 March 2016

Moose Hide Jacket
Moose Hide Jacket.png
Vital statistics
Size 2 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Cloth Making
Object(s) Required Moose Hide x2, Leather x4, String x2
Slot(s) Occupied 2L or 2R
Go to Objects

Icon keyboard.pngCraft > Cloth Making > Nettle Shirt

A shirt made from Moose Hides.

Quality Skills & Attributes
q10 +10 Stealth
q40 +20 Stealth

Notes

  • It can be equipped in either slot 2R or 2L or both at once if you have two, stacking the benefits received.
  • Stats are determined by q10stat*sqrt(quality/10) - rounded down for bonuses, rounded up for penalties.
  • Crafted quality is determined by the average quality of the materials used, each weighing in their respective number of every type item. Softcapped by sqrt(Sewing*Dexterity).