Bar of Soap: Difference between revisions
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* Bar of Soap Quality = <math>{ \frac{_{q}Ingredients*6 + _{q}Cauldron + _{q}Water}{8}}</math> and is [[softcap|softcapped]] by <math>\sqrt[3]{Perception*Cooking*Lore}</math> | * Bar of Soap Quality = <math>{ \frac{_{q}Ingredients*6 + _{q}Cauldron + _{q}Water}{8}}</math> and is [[softcap|softcapped]] by <math>\sqrt[3]{Perception*Cooking*Lore}</math> | ||
== | ==Notes== | ||
*Using {{PAGENAME}} on an [[Hitpoints|Infected Sore]] will clean the wound and sometimes yield the derived [[Curiosity]] [[Lather]]. | *Using {{PAGENAME}} on an [[Hitpoints|Infected Sore]] will clean the wound and sometimes yield the derived [[Curiosity]] [[Lather]]. |
Revision as of 14:10, 28 October 2021
Bar of Soap | |||||||||||||||||||||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Animal Husbandry | ||||||||||||||||||||||||||||||||||||||||||
Object(s) Required | Rendered Animal Fat x3, Limestone x2, Lye 0.05 kg | ||||||||||||||||||||||||||||||||||||||||||
Produced By | Cauldron | ||||||||||||||||||||||||||||||||||||||||||
Required By | (1) Lather | ||||||||||||||||||||||||||||||||||||||||||
Medicine | Yes | ||||||||||||||||||||||||||||||||||||||||||
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Go to Objects |
Craft > Curiosities > Luxuries > Bar of Soap
Bar of Soap is a Curiosity which can be used in the Study Report to earn Learning Points.
How to use
Left-click Soap, then right-click the infected wound you wish to apply Soap to. You can heal few wounds at a time with one Bar of Soap.
Quality
- Bar of Soap Quality = and is softcapped by
Notes
- Using Bar of Soap on an Infected Sore will clean the wound and sometimes yield the derived Curiosity Lather.