Game Updates/Graphics

From Ring of Brodgar
Revision as of 10:37, 27 May 2023 by MvGulik (talk | contribs) (Create -- it makes sens to have some cutoff time for these ... no solid idea's on that yet.)
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List of general graphics updates.

Game Development

  • Color Wheel (2024-05-27) >"Redrew several icons, primarily under the "Workstations & Utilities" submenu, in 4x resolution, thereby completing the redrawing of the entire "Build" submenu. Yay!"
  • Pickling Brine (2024-03-15) >"Redrew several icons, primarily under the "Production & Processing" and "Siege Equipment" build submenus, in 4x resolution."
  • Pickling Brine (2024-03-15) >"Minimap icons for most animals now reflect their being alive or dead, and display and notification settings can be configured for either such state of being. (Requires an up-to-date client.)"
  • Pickling Brine (2024-03-15) >"The status of toggles are reflected in their icons, both in the action menu and if put on the hotbelt. (Requires an up-to-date client.)"
  • Bullfinch Falls (2023-11-14) >"Added an effect to flowing/leaning water tiles, aka waterfalls. Note that this is a pretty WIP effect, but one that we felt pretty hyped about nonetheless. Do note that you need to update your client to see the effect."
  • Stack of Stacks (2023-03-07) >"Redrew a whole bunch of icons in higher resolution, notably the ones under the "Buildings & Construction" submenu of the "Build" menu."