Game Updates/Graphics
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- List of general graphics updates.
Game Development
- Color Wheel (2024-05-27)◎ >"Opening and closing UI windows are now gently animated."
- Color Wheel (2024-05-27)◎ >"Redrew several icons, primarily under the "Workstations & Utilities" submenu, in 4x resolution, thereby completing the redrawing of the entire "Build" submenu. Yay!"
- Pickling Brine (2024-03-15)◎ >"All list-widgets are now smooth-scrolling."
- Pickling Brine (2024-03-15)◎ >"Redrew several icons, primarily under the "Production & Processing" and "Siege Equipment" build submenus, in 4x resolution."
- Pickling Brine (2024-03-15)◎ >"Minimap icons for most animals now reflect their being alive or dead, and display and notification settings can be configured for either such state of being. (Requires an up-to-date client.)"
- Pickling Brine (2024-03-15)◎ >"The status of toggles are reflected in their icons, both in the action menu and if put on the hotbelt. (Requires an up-to-date client.)"
- Pickling Brine (2024-03-15)◎ >"Construction object outlines now reflect the shape of the object being built more accurately."
- Misty Badger (2023-11-26)◎ >"Added some misty particles at the foot of waterfalls. Much immersion!"
- Bullfinch Falls (2023-11-14)◎ >"Added an effect to flowing/leaning water tiles, aka waterfalls. Note that this is a pretty WIP effect, but one that we felt pretty hyped about nonetheless. Do note that you need to update your client to see the effect."
- Realm of Toads (2023-05-28)◎ >"Redrew various icons under the "Furniture" build menu in higher resolution."
- Stack of Stacks (2023-03-07)◎ >"Redrew a whole bunch of icons in higher resolution, notably the ones under the "Buildings & Construction" submenu of the "Build" menu."
- Colorful Troll (2016-03-10)◎ >"Horses should now have an animation indicating when they are ready to be tamed. Reported several places, but among others here."